Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

272 lines
7.7 KiB
C#

using System;
using Server.Mobiles;
using Server.Items;
namespace Server.Engines.SorcerersDungeon
{
[CorpseName("the corpse of jack the pumpkin king")]
public class JackThePumpkinKing : BaseCreature
{
[Constructable]
public JackThePumpkinKing()
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "jack";
Title = "the pumpkin king";
Body = 0x190;
Hue = Race.RandomSkinHue();
SetStr(500);
SetDex(200);
SetInt(1200);
SetHits(26000);
SetDamage(22, 26);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 70, 80);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Anatomy, 25);
SetSkill(SkillName.MagicResist, 120);
SetSkill(SkillName.Tactics, 100, 110);
SetSkill(SkillName.Wrestling, 130, 140);
SetSkill(SkillName.Parry, 20, 30);
SetSkill(SkillName.Magery, 120);
SetSkill(SkillName.EvalInt, 120);
SetSkill(SkillName.Necromancy, 120);
SetSkill(SkillName.SpiritSpeak, 120);
SetSkill(SkillName.Meditation, 120);
SetSkill(SkillName.Focus, 70, 80);
Fame = 12000;
Karma = -12000;
SetWearable(new ClothNinjaHood(), 1281);
SetWearable(new BoneChest(), 1175);
SetWearable(new BoneArms(), 1175);
SetWearable(new BoneGloves(), 1175);
SetWearable(new ThighBoots());
SetWearable(new Scepter());
}
private bool m_InHere;
// gleefully stolen from DemonKnight
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (from != null && from != this && !m_InHere)
{
m_InHere = true;
AOS.Damage(from, this, Utility.RandomMinMax(8, 20), 100, 0, 0, 0, 0);
MovingEffect(from, Utility.RandomMinMax(0xC6A, 0xC6C), 10, 0, false, false, 0, 0);
PlaySound(0x491);
if (0.05 > Utility.RandomDouble())
Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(CreatePumpkin_Callback), from);
m_InHere = false;
}
}
public virtual void CreatePumpkin_Callback(object state)
{
Mobile from = (Mobile)state;
Map map = from.Map;
if (map == null)
return;
int count = Utility.RandomMinMax(1, 3);
for (int i = 0; i < count; ++i)
{
int x = from.X + Utility.RandomMinMax(-1, 1);
int y = from.Y + Utility.RandomMinMax(-1, 1);
int z = from.Z;
if (!map.CanFit(x, y, z, 16, false, true))
{
z = map.GetAverageZ(x, y);
if (z == from.Z || !map.CanFit(x, y, z, 16, false, true))
continue;
}
UnholyPumpkin bone = new UnholyPumpkin();
bone.Hue = 0;
bone.Name = "unholy pumpkin";
bone.ItemID = Utility.RandomMinMax(0xC6A, 0xC6C);
bone.MoveToWorld(new Point3D(x, y, z), map);
}
}
public JackThePumpkinKing(Serial serial)
: base(serial)
{
}
public override bool AlwaysMurderer { get { return true; } }
public override Poison PoisonImmune { get { return Poison.Deadly; } }
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class UnholyPumpkin : Item, ICarvable
{
private SpawnTimer m_Timer;
[Constructable]
public UnholyPumpkin()
: base(0xF7E)
{
Movable = false;
m_Timer = new SpawnTimer(this);
m_Timer.Start();
}
public UnholyPumpkin(Serial serial)
: base(serial)
{
}
public override string DefaultName
{
get
{
return "unholy pumpkin";
}
}
public bool Carve(Mobile from, Item item)
{
Effects.PlaySound(GetWorldLocation(), Map, 0x48F);
Effects.SendLocationEffect(GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0);
if (0.3 > Utility.RandomDouble())
{
from.SendMessage("You destroy the pumpkin.");
Gold gold = new Gold(25, 100);
gold.MoveToWorld(GetWorldLocation(), Map);
Delete();
m_Timer.Stop();
}
else
{
from.SendMessage("You damage the pumpkin.");
}
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Timer = new SpawnTimer(this);
m_Timer.Start();
}
private class SpawnTimer : Timer
{
private readonly Item m_Item;
public SpawnTimer(Item item)
: base(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10)))
{
Priority = TimerPriority.FiftyMS;
m_Item = item;
}
protected override void OnTick()
{
if (m_Item.Deleted)
return;
Mobile spawn;
switch (Utility.Random(12))
{
default:
case 0:
spawn = new Skeleton();
break;
case 1:
spawn = new Zombie();
break;
case 2:
spawn = new Wraith();
break;
case 3:
spawn = new Spectre();
break;
case 4:
spawn = new Ghoul();
break;
case 5:
spawn = new Mummy();
break;
case 6:
spawn = new Bogle();
break;
case 7:
spawn = new RottingCorpse();
break;
case 8:
spawn = new BoneKnight();
break;
case 9:
spawn = new SkeletalKnight();
break;
case 10:
spawn = new Lich();
break;
case 11:
spawn = new LichLord();
break;
}
spawn.MoveToWorld(m_Item.Location, m_Item.Map);
m_Item.Delete();
}
}
}
}