272 lines
7.7 KiB
C#
272 lines
7.7 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Engines.SorcerersDungeon
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{
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[CorpseName("the corpse of jack the pumpkin king")]
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public class JackThePumpkinKing : BaseCreature
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{
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[Constructable]
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public JackThePumpkinKing()
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: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "jack";
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Title = "the pumpkin king";
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Body = 0x190;
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Hue = Race.RandomSkinHue();
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SetStr(500);
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SetDex(200);
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SetInt(1200);
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SetHits(26000);
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SetDamage(22, 26);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 70, 80);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 70, 80);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 25);
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SetSkill(SkillName.MagicResist, 120);
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SetSkill(SkillName.Tactics, 100, 110);
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SetSkill(SkillName.Wrestling, 130, 140);
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SetSkill(SkillName.Parry, 20, 30);
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SetSkill(SkillName.Magery, 120);
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SetSkill(SkillName.EvalInt, 120);
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SetSkill(SkillName.Necromancy, 120);
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SetSkill(SkillName.SpiritSpeak, 120);
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SetSkill(SkillName.Meditation, 120);
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SetSkill(SkillName.Focus, 70, 80);
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Fame = 12000;
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Karma = -12000;
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SetWearable(new ClothNinjaHood(), 1281);
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SetWearable(new BoneChest(), 1175);
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SetWearable(new BoneArms(), 1175);
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SetWearable(new BoneGloves(), 1175);
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SetWearable(new ThighBoots());
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SetWearable(new Scepter());
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}
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private bool m_InHere;
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// gleefully stolen from DemonKnight
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public override void OnDamage(int amount, Mobile from, bool willKill)
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{
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if (from != null && from != this && !m_InHere)
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{
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m_InHere = true;
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AOS.Damage(from, this, Utility.RandomMinMax(8, 20), 100, 0, 0, 0, 0);
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MovingEffect(from, Utility.RandomMinMax(0xC6A, 0xC6C), 10, 0, false, false, 0, 0);
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PlaySound(0x491);
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if (0.05 > Utility.RandomDouble())
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(CreatePumpkin_Callback), from);
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m_InHere = false;
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}
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}
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public virtual void CreatePumpkin_Callback(object state)
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{
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Mobile from = (Mobile)state;
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Map map = from.Map;
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if (map == null)
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return;
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int count = Utility.RandomMinMax(1, 3);
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for (int i = 0; i < count; ++i)
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{
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int x = from.X + Utility.RandomMinMax(-1, 1);
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int y = from.Y + Utility.RandomMinMax(-1, 1);
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int z = from.Z;
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if (!map.CanFit(x, y, z, 16, false, true))
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{
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z = map.GetAverageZ(x, y);
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if (z == from.Z || !map.CanFit(x, y, z, 16, false, true))
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continue;
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}
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UnholyPumpkin bone = new UnholyPumpkin();
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bone.Hue = 0;
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bone.Name = "unholy pumpkin";
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bone.ItemID = Utility.RandomMinMax(0xC6A, 0xC6C);
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bone.MoveToWorld(new Point3D(x, y, z), map);
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}
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}
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public JackThePumpkinKing(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer { get { return true; } }
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public override Poison PoisonImmune { get { return Poison.Deadly; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class UnholyPumpkin : Item, ICarvable
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{
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private SpawnTimer m_Timer;
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[Constructable]
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public UnholyPumpkin()
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: base(0xF7E)
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{
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Movable = false;
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m_Timer = new SpawnTimer(this);
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m_Timer.Start();
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}
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public UnholyPumpkin(Serial serial)
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: base(serial)
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{
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}
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public override string DefaultName
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{
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get
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{
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return "unholy pumpkin";
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}
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}
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public bool Carve(Mobile from, Item item)
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{
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Effects.PlaySound(GetWorldLocation(), Map, 0x48F);
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Effects.SendLocationEffect(GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0);
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if (0.3 > Utility.RandomDouble())
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{
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from.SendMessage("You destroy the pumpkin.");
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Gold gold = new Gold(25, 100);
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gold.MoveToWorld(GetWorldLocation(), Map);
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Delete();
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m_Timer.Stop();
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}
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else
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{
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from.SendMessage("You damage the pumpkin.");
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}
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Timer = new SpawnTimer(this);
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m_Timer.Start();
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}
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private class SpawnTimer : Timer
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{
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private readonly Item m_Item;
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public SpawnTimer(Item item)
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: base(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10)))
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{
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Priority = TimerPriority.FiftyMS;
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m_Item = item;
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}
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protected override void OnTick()
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{
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if (m_Item.Deleted)
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return;
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Mobile spawn;
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switch (Utility.Random(12))
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{
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default:
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case 0:
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spawn = new Skeleton();
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break;
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case 1:
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spawn = new Zombie();
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break;
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case 2:
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spawn = new Wraith();
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break;
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case 3:
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spawn = new Spectre();
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break;
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case 4:
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spawn = new Ghoul();
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break;
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case 5:
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spawn = new Mummy();
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break;
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case 6:
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spawn = new Bogle();
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break;
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case 7:
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spawn = new RottingCorpse();
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break;
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case 8:
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spawn = new BoneKnight();
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break;
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case 9:
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spawn = new SkeletalKnight();
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break;
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case 10:
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spawn = new Lich();
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break;
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case 11:
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spawn = new LichLord();
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break;
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}
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spawn.MoveToWorld(m_Item.Location, m_Item.Map);
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m_Item.Delete();
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}
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}
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}
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}
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