79 lines
1.9 KiB
C#
79 lines
1.9 KiB
C#
using System;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class SterlingSilverRing : SilverRing
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1155606; } } // Stirling Silver Ring
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public bool HasSkillBonus
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{
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get { return SkillBonuses.Skill_1_Value != 0; }
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}
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[Constructable]
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public SterlingSilverRing()
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{
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Attributes.RegenHits = 3;
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Attributes.RegenMana = 5;
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Attributes.WeaponDamage = 75;
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}
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public override void OnDoubleClick(Mobile m)
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{
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if (IsChildOf(m.Backpack) && m is PlayerMobile && !HasSkillBonus)
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{
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BaseGump.SendGump(new ApplySkillBonusGump((PlayerMobile)m, SkillBonuses, Skills, 20, 0));
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}
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else
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{
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base.OnDoubleClick(m);
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!HasSkillBonus)
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{
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list.Add(1155609); // Double Click to Set Skill Bonus
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}
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}
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public static SkillName[] Skills =
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{
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SkillName.Archery,
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SkillName.Fencing,
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SkillName.Macing,
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SkillName.Swords,
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SkillName.Throwing,
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SkillName.Wrestling
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};
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public SterlingSilverRing(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt(); // version
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}
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}
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}
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