using System; using Server.Gumps; using Server.Mobiles; using Server.Network; namespace Server.Items { public class SterlingSilverRing : SilverRing { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1155606; } } // Stirling Silver Ring public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public bool HasSkillBonus { get { return SkillBonuses.Skill_1_Value != 0; } } [Constructable] public SterlingSilverRing() { Attributes.RegenHits = 3; Attributes.RegenMana = 5; Attributes.WeaponDamage = 75; } public override void OnDoubleClick(Mobile m) { if (IsChildOf(m.Backpack) && m is PlayerMobile && !HasSkillBonus) { BaseGump.SendGump(new ApplySkillBonusGump((PlayerMobile)m, SkillBonuses, Skills, 20, 0)); } else { base.OnDoubleClick(m); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (!HasSkillBonus) { list.Add(1155609); // Double Click to Set Skill Bonus } } public static SkillName[] Skills = { SkillName.Archery, SkillName.Fencing, SkillName.Macing, SkillName.Swords, SkillName.Throwing, SkillName.Wrestling }; public SterlingSilverRing(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); reader.ReadInt(); // version } } }