47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using System;
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namespace Server.Items
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{
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public class BracersofAlchemicalDevastation : BoneArms
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1153523; } }//Bracers of Alchemical Devastation [Replica]
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[Constructable]
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public BracersofAlchemicalDevastation()
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{
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Attributes.RegenMana = 4;
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Attributes.CastRecovery = 3;
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ArmorAttributes.MageArmor = 1;
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WeaponAttributes.HitLightning = 35;
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}
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public BracersofAlchemicalDevastation(Serial serial)
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: base(serial)
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{
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}
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public override int BasePhysicalResistance { get { return 10; } }
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public override int BaseFireResistance { get { return 8; } }
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public override int BaseColdResistance { get { return 8; } }
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public override int BasePoisonResistance { get { return 8; } }
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public override int BaseEnergyResistance { get { return 8; } }
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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public override bool CanFortify { get { return false; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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