using System; namespace Server.Items { public class BracersofAlchemicalDevastation : BoneArms { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1153523; } }//Bracers of Alchemical Devastation [Replica] [Constructable] public BracersofAlchemicalDevastation() { Attributes.RegenMana = 4; Attributes.CastRecovery = 3; ArmorAttributes.MageArmor = 1; WeaponAttributes.HitLightning = 35; } public BracersofAlchemicalDevastation(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 10; } } public override int BaseFireResistance { get { return 8; } } public override int BaseColdResistance { get { return 8; } } public override int BasePoisonResistance { get { return 8; } } public override int BaseEnergyResistance { get { return 8; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override bool CanFortify { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }