55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class GargishStarterArmor : Bag
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{
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[Constructable]
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public GargishStarterArmor() : this(1)
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{
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}
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[Constructable]
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public GargishStarterArmor( int amount )
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{
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DropItem(new ApprenticeGargoyleWingArmor());
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DropItem(new ApprenticeMaleGargoyleChest());
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DropItem(new ApprenticeMaleGargoyleKilt());
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DropItem(new ApprenticeMaleGargoyleSleeves());
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DropItem(new ApprenticeMaleGargoyleLegs());
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DropItem(new ApprenticeFemaleGargoyleChest());
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DropItem(new ApprenticeFemaleGargoyleKilt());
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DropItem(new ApprenticeFemaleGargoyleSleeves());
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DropItem(new ApprenticeFemaleGargoyleLegs());
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DropItem(new ApprenticeGargoyleApron());
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DropItem(new ApprenticeGargoyleEarrings());
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DropItem(new ApprenticeGargoyleRing());
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DropItem(new ApprenticeGargoyleBracelet());
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DropItem(new ApprenticeGargoyleSword());
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DropItem(new ApprenticeGargoyleShield());
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}
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public GargishStarterArmor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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