using System; using Server; using Server.Items; namespace Server.Items { public class GargishStarterArmor : Bag { [Constructable] public GargishStarterArmor() : this(1) { } [Constructable] public GargishStarterArmor( int amount ) { DropItem(new ApprenticeGargoyleWingArmor()); DropItem(new ApprenticeMaleGargoyleChest()); DropItem(new ApprenticeMaleGargoyleKilt()); DropItem(new ApprenticeMaleGargoyleSleeves()); DropItem(new ApprenticeMaleGargoyleLegs()); DropItem(new ApprenticeFemaleGargoyleChest()); DropItem(new ApprenticeFemaleGargoyleKilt()); DropItem(new ApprenticeFemaleGargoyleSleeves()); DropItem(new ApprenticeFemaleGargoyleLegs()); DropItem(new ApprenticeGargoyleApron()); DropItem(new ApprenticeGargoyleEarrings()); DropItem(new ApprenticeGargoyleRing()); DropItem(new ApprenticeGargoyleBracelet()); DropItem(new ApprenticeGargoyleSword()); DropItem(new ApprenticeGargoyleShield()); } public GargishStarterArmor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }