Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

199 lines
5.2 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13CC, 0x13D3 )]
public class AcolyteChest : BaseArmor
{
public override int LabelNumber{ get{ return 1074307; } }
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 7; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 15; } }
public override int ArmorBase{ get{ return 13; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
[Constructable]
public AcolyteChest() : base( 0x13CC )
{
Weight = 10.0;
Attributes.BonusMana = 2;
Attributes.SpellDamage = 2;
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1072376, "4" );
if ( this.Parent is Mobile )
{
if ( this.Hue == 0x2 )
{
list.Add( 1072377 );
list.Add( 1073489, "100" );
list.Add( 1060441 );
list.Add( 1060450, "3" );
}
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( this.Hue == 0x0 )
{
list.Add( 1072378 );
list.Add( 1072382, "3" );
list.Add( 1072383, "3" );
list.Add( 1072384, "3" );
list.Add( 1072385, "3" );
list.Add( 1072386, "3" );
list.Add( 1060450, "3" );
list.Add( 1073489, "100" );
list.Add( 1060441 );
}
}
public override bool OnEquip( Mobile from )
{
Item glove = from.FindItemOnLayer( Layer.Gloves );
Item pants = from.FindItemOnLayer( Layer.Pants );
Item arms = from.FindItemOnLayer( Layer.Arms );
if ( glove != null && glove.GetType() == typeof( AcolyteGloves ) && pants != null && pants.GetType() == typeof( AcolyteLegs ) && arms != null && arms.GetType() == typeof( AcolyteArms ) )
{
Effects.PlaySound( from.Location, from.Map, 503 );
from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
Hue = 0x2;
ArmorAttributes.SelfRepair = 3;
Attributes.Luck = 100;
Attributes.NightSight = 1;
PhysicalBonus = 3;
FireBonus = 3;
ColdBonus = 3;
PoisonBonus = 3;
EnergyBonus = 3;
AcolyteGloves gloves = from.FindItemOnLayer( Layer.Gloves ) as AcolyteGloves;
AcolyteLegs legs = from.FindItemOnLayer( Layer.Pants ) as AcolyteLegs;
AcolyteArms arm = from.FindItemOnLayer( Layer.Arms ) as AcolyteArms;
gloves.Hue = 0x2;
gloves.ArmorAttributes.SelfRepair = 3;
gloves.PhysicalBonus = 3;
gloves.FireBonus = 3;
gloves.ColdBonus = 3;
gloves.PoisonBonus = 3;
gloves.EnergyBonus = 3;
legs.Hue = 0x2;
legs.ArmorAttributes.SelfRepair = 3;
legs.PhysicalBonus = 3;
legs.FireBonus = 3;
legs.ColdBonus = 3;
legs.PoisonBonus = 3;
legs.EnergyBonus = 3;
arm.Hue = 0x2;
arm.ArmorAttributes.SelfRepair = 3;
arm.PhysicalBonus = 3;
arm.FireBonus = 3;
arm.ColdBonus = 3;
arm.PoisonBonus = 3;
arm.EnergyBonus = 3;
from.SendLocalizedMessage( 1072391 );
}
this.InvalidateProperties();
return base.OnEquip( from );
}
public override void OnRemoved( object parent )
{
if ( parent is Mobile )
{
Mobile m = ( Mobile )parent;
Hue = 0x0;
Attributes.Luck = 0;
ArmorAttributes.SelfRepair = 0;
Attributes.NightSight = 0;
PhysicalBonus = 0;
FireBonus = 0;
ColdBonus = 0;
PoisonBonus = 0;
EnergyBonus = 0;
if ( m.FindItemOnLayer( Layer.Gloves ) is AcolyteGloves && m.FindItemOnLayer( Layer.Pants ) is AcolyteLegs && m.FindItemOnLayer( Layer.Arms ) is AcolyteArms )
{
AcolyteGloves gloves = m.FindItemOnLayer( Layer.Gloves ) as AcolyteGloves;
gloves.Hue = 0x0;
gloves.ArmorAttributes.SelfRepair = 0;
gloves.PhysicalBonus = 0;
gloves.FireBonus = 0;
gloves.ColdBonus = 0;
gloves.PoisonBonus = 0;
gloves.EnergyBonus = 0;
AcolyteLegs legs = m.FindItemOnLayer( Layer.Pants ) as AcolyteLegs;
legs.Hue = 0x0;
legs.ArmorAttributes.SelfRepair = 0;
legs.PhysicalBonus = 0;
legs.FireBonus = 0;
legs.ColdBonus = 0;
legs.PoisonBonus = 0;
legs.EnergyBonus = 0;
AcolyteArms arm = m.FindItemOnLayer( Layer.Arms ) as AcolyteArms;
arm.Hue = 0x0;
arm.ArmorAttributes.SelfRepair = 0;
arm.PhysicalBonus = 0;
arm.FireBonus = 0;
arm.ColdBonus = 0;
arm.PoisonBonus = 0;
arm.EnergyBonus = 0;
}
this.InvalidateProperties();
}
base.OnRemoved( parent );
}
public AcolyteChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 10.0;
}
}
}