using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x13CC, 0x13D3 )] public class AcolyteChest : BaseArmor { public override int LabelNumber{ get{ return 1074307; } } public override int BasePhysicalResistance{ get{ return 7; } } public override int BaseFireResistance{ get{ return 7; } } public override int BaseColdResistance{ get{ return 3; } } public override int BasePoisonResistance{ get{ return 4; } } public override int BaseEnergyResistance{ get{ return 4; } } public override int InitMinHits{ get{ return 30; } } public override int InitMaxHits{ get{ return 40; } } public override int AosStrReq{ get{ return 20; } } public override int OldStrReq{ get{ return 15; } } public override int ArmorBase{ get{ return 13; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } } public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } } [Constructable] public AcolyteChest() : base( 0x13CC ) { Weight = 10.0; Attributes.BonusMana = 2; Attributes.SpellDamage = 2; } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1072376, "4" ); if ( this.Parent is Mobile ) { if ( this.Hue == 0x2 ) { list.Add( 1072377 ); list.Add( 1073489, "100" ); list.Add( 1060441 ); list.Add( 1060450, "3" ); } } } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( this.Hue == 0x0 ) { list.Add( 1072378 ); list.Add( 1072382, "3" ); list.Add( 1072383, "3" ); list.Add( 1072384, "3" ); list.Add( 1072385, "3" ); list.Add( 1072386, "3" ); list.Add( 1060450, "3" ); list.Add( 1073489, "100" ); list.Add( 1060441 ); } } public override bool OnEquip( Mobile from ) { Item glove = from.FindItemOnLayer( Layer.Gloves ); Item pants = from.FindItemOnLayer( Layer.Pants ); Item arms = from.FindItemOnLayer( Layer.Arms ); if ( glove != null && glove.GetType() == typeof( AcolyteGloves ) && pants != null && pants.GetType() == typeof( AcolyteLegs ) && arms != null && arms.GetType() == typeof( AcolyteArms ) ) { Effects.PlaySound( from.Location, from.Map, 503 ); from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist ); Hue = 0x2; ArmorAttributes.SelfRepair = 3; Attributes.Luck = 100; Attributes.NightSight = 1; PhysicalBonus = 3; FireBonus = 3; ColdBonus = 3; PoisonBonus = 3; EnergyBonus = 3; AcolyteGloves gloves = from.FindItemOnLayer( Layer.Gloves ) as AcolyteGloves; AcolyteLegs legs = from.FindItemOnLayer( Layer.Pants ) as AcolyteLegs; AcolyteArms arm = from.FindItemOnLayer( Layer.Arms ) as AcolyteArms; gloves.Hue = 0x2; gloves.ArmorAttributes.SelfRepair = 3; gloves.PhysicalBonus = 3; gloves.FireBonus = 3; gloves.ColdBonus = 3; gloves.PoisonBonus = 3; gloves.EnergyBonus = 3; legs.Hue = 0x2; legs.ArmorAttributes.SelfRepair = 3; legs.PhysicalBonus = 3; legs.FireBonus = 3; legs.ColdBonus = 3; legs.PoisonBonus = 3; legs.EnergyBonus = 3; arm.Hue = 0x2; arm.ArmorAttributes.SelfRepair = 3; arm.PhysicalBonus = 3; arm.FireBonus = 3; arm.ColdBonus = 3; arm.PoisonBonus = 3; arm.EnergyBonus = 3; from.SendLocalizedMessage( 1072391 ); } this.InvalidateProperties(); return base.OnEquip( from ); } public override void OnRemoved( object parent ) { if ( parent is Mobile ) { Mobile m = ( Mobile )parent; Hue = 0x0; Attributes.Luck = 0; ArmorAttributes.SelfRepair = 0; Attributes.NightSight = 0; PhysicalBonus = 0; FireBonus = 0; ColdBonus = 0; PoisonBonus = 0; EnergyBonus = 0; if ( m.FindItemOnLayer( Layer.Gloves ) is AcolyteGloves && m.FindItemOnLayer( Layer.Pants ) is AcolyteLegs && m.FindItemOnLayer( Layer.Arms ) is AcolyteArms ) { AcolyteGloves gloves = m.FindItemOnLayer( Layer.Gloves ) as AcolyteGloves; gloves.Hue = 0x0; gloves.ArmorAttributes.SelfRepair = 0; gloves.PhysicalBonus = 0; gloves.FireBonus = 0; gloves.ColdBonus = 0; gloves.PoisonBonus = 0; gloves.EnergyBonus = 0; AcolyteLegs legs = m.FindItemOnLayer( Layer.Pants ) as AcolyteLegs; legs.Hue = 0x0; legs.ArmorAttributes.SelfRepair = 0; legs.PhysicalBonus = 0; legs.FireBonus = 0; legs.ColdBonus = 0; legs.PoisonBonus = 0; legs.EnergyBonus = 0; AcolyteArms arm = m.FindItemOnLayer( Layer.Arms ) as AcolyteArms; arm.Hue = 0x0; arm.ArmorAttributes.SelfRepair = 0; arm.PhysicalBonus = 0; arm.FireBonus = 0; arm.ColdBonus = 0; arm.PoisonBonus = 0; arm.EnergyBonus = 0; } this.InvalidateProperties(); } base.OnRemoved( parent ); } public AcolyteChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 10.0; } } }