68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
using System;
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using System.Xml;
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namespace Server.Regions
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{
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public class DungeonRegion : BaseRegion
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{
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private Point3D m_EntranceLocation;
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private Map m_EntranceMap;
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public DungeonRegion(XmlElement xml, Map map, Region parent)
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: base(xml, map, parent)
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{
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XmlElement entrEl = xml["entrance"];
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Map entrMap = map;
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ReadMap(entrEl, "map", ref entrMap, false);
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if (ReadPoint3D(entrEl, entrMap, ref this.m_EntranceLocation, false))
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this.m_EntranceMap = entrMap;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public override bool YoungProtected
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{
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get
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{
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return false;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D EntranceLocation
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{
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get
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{
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return this.m_EntranceLocation;
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}
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set
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{
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this.m_EntranceLocation = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Map EntranceMap
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{
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get
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{
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return this.m_EntranceMap;
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}
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set
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{
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this.m_EntranceMap = value;
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}
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}
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public override bool AllowHousing(Mobile from, Point3D p)
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{
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return false;
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}
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public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
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{
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global = LightCycle.DungeonLevel;
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}
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}
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} |