Files
abysmal-isle/Scripts/Regions/DungeonRegion.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

68 lines
1.6 KiB
C#

using System;
using System.Xml;
namespace Server.Regions
{
public class DungeonRegion : BaseRegion
{
private Point3D m_EntranceLocation;
private Map m_EntranceMap;
public DungeonRegion(XmlElement xml, Map map, Region parent)
: base(xml, map, parent)
{
XmlElement entrEl = xml["entrance"];
Map entrMap = map;
ReadMap(entrEl, "map", ref entrMap, false);
if (ReadPoint3D(entrEl, entrMap, ref this.m_EntranceLocation, false))
this.m_EntranceMap = entrMap;
}
[CommandProperty(AccessLevel.GameMaster)]
public override bool YoungProtected
{
get
{
return false;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D EntranceLocation
{
get
{
return this.m_EntranceLocation;
}
set
{
this.m_EntranceLocation = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Map EntranceMap
{
get
{
return this.m_EntranceMap;
}
set
{
this.m_EntranceMap = value;
}
}
public override bool AllowHousing(Mobile from, Point3D p)
{
return false;
}
public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
{
global = LightCycle.DungeonLevel;
}
}
}