88 lines
2.1 KiB
C#
88 lines
2.1 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("an undead guardian corpse")]
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public class UndeadGuardian : BaseCreature
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{
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[Constructable]
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public UndeadGuardian()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "an undead guardian";
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this.Body = 722;
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this.SetStr(212);
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this.SetDex(76);
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this.SetInt(56);
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this.SetHits(138);
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this.SetDamage(8, 18);
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this.SetDamageType(ResistanceType.Physical, 40);
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this.SetDamageType(ResistanceType.Cold, 60);
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this.SetResistance(ResistanceType.Physical, 38);
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this.SetResistance(ResistanceType.Fire, 24);
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this.SetResistance(ResistanceType.Cold, 58);
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this.SetResistance(ResistanceType.Poison, 28);
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this.SetResistance(ResistanceType.Energy, 38);
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this.SetSkill(SkillName.MagicResist, 66.6);
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this.SetSkill(SkillName.Tactics, 86.2);
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this.SetSkill(SkillName.Wrestling, 86.9);
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this.PackNecroReg(10, 15); /// Stratics didn't specify
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}
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public UndeadGuardian(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich, 3);
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}
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public override int GetIdleSound()
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{
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return 1609;
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}
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public override int GetAngerSound()
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{
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return 1606;
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}
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public override int GetHurtSound()
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{
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return 1608;
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}
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public override int GetDeathSound()
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{
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return 1607;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |