using System; namespace Server.Mobiles { [CorpseName("an undead guardian corpse")] public class UndeadGuardian : BaseCreature { [Constructable] public UndeadGuardian() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an undead guardian"; this.Body = 722; this.SetStr(212); this.SetDex(76); this.SetInt(56); this.SetHits(138); this.SetDamage(8, 18); this.SetDamageType(ResistanceType.Physical, 40); this.SetDamageType(ResistanceType.Cold, 60); this.SetResistance(ResistanceType.Physical, 38); this.SetResistance(ResistanceType.Fire, 24); this.SetResistance(ResistanceType.Cold, 58); this.SetResistance(ResistanceType.Poison, 28); this.SetResistance(ResistanceType.Energy, 38); this.SetSkill(SkillName.MagicResist, 66.6); this.SetSkill(SkillName.Tactics, 86.2); this.SetSkill(SkillName.Wrestling, 86.9); this.PackNecroReg(10, 15); /// Stratics didn't specify } public UndeadGuardian(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich, 3); } public override int GetIdleSound() { return 1609; } public override int GetAngerSound() { return 1606; } public override int GetHurtSound() { return 1608; } public override int GetDeathSound() { return 1607; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }