97 lines
2.4 KiB
C#
97 lines
2.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a snow elemental corpse")]
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public class SnowElemental : BaseCreature, IAuraCreature
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{
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[Constructable]
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public SnowElemental()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a snow elemental";
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Body = 163;
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BaseSoundID = 263;
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SetStr(326, 355);
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SetDex(166, 185);
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SetInt(71, 95);
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SetHits(196, 213);
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SetDamage(11, 17);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 80);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 10, 15);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.MagicResist, 50.1, 65.0);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 80.1, 100.0);
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 50;
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PackItem(new BlackPearl(3));
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Item ore = new IronOre(3);
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ore.ItemID = 0x19B8;
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PackItem(ore);
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SetAreaEffect(AreaEffect.AuraDamage);
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}
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public SnowElemental(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 2;
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}
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}
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public void AuraEffect(Mobile m)
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{
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m.FixedParticles(0x374A, 10, 30, 5052, Hue, 0, EffectLayer.Waist);
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m.PlaySound(0x5C6);
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m.SendLocalizedMessage(1008111, false, Name); // : The intense cold is damaging you!
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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