using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a snow elemental corpse")] public class SnowElemental : BaseCreature, IAuraCreature { [Constructable] public SnowElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a snow elemental"; Body = 163; BaseSoundID = 263; SetStr(326, 355); SetDex(166, 185); SetInt(71, 95); SetHits(196, 213); SetDamage(11, 17); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 80); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 10, 15); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.MagicResist, 50.1, 65.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); Fame = 5000; Karma = -5000; VirtualArmor = 50; PackItem(new BlackPearl(3)); Item ore = new IronOre(3); ore.ItemID = 0x19B8; PackItem(ore); SetAreaEffect(AreaEffect.AuraDamage); } public SnowElemental(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override int TreasureMapLevel { get { return 2; } } public void AuraEffect(Mobile m) { m.FixedParticles(0x374A, 10, 30, 5052, Hue, 0, EffectLayer.Waist); m.PlaySound(0x5C6); m.SendLocalizedMessage(1008111, false, Name); // : The intense cold is damaging you! } public override void GenerateLoot() { AddLoot(LootPack.Rich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }