105 lines
2.5 KiB
C#
105 lines
2.5 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a hell cat corpse")]
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[TypeAlias("Server.Mobiles.Preditorhellcat")]
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public class PredatorHellCat : BaseCreature
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{
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[Constructable]
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public PredatorHellCat()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a predator hellcat";
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Body = 127;
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BaseSoundID = 0xBA;
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SetStr(161, 185);
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SetDex(96, 115);
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SetInt(76, 100);
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SetHits(97, 131);
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SetDamage(5, 17);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Fire, 25);
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Energy, 5, 15);
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SetSkill(SkillName.MagicResist, 75.1, 90.0);
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SetSkill(SkillName.Tactics, 50.1, 65.0);
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SetSkill(SkillName.Wrestling, 50.1, 65.0);
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SetSkill(SkillName.Necromancy, 20.0);
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SetSkill(SkillName.SpiritSpeak, 20.0);
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SetSkill(SkillName.Wrestling, 50.1, 65.0);
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SetSkill(SkillName.DetectHidden, 41.2);
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 90.0;
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public PredatorHellCat(Serial serial)
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: base(serial)
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{
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}
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public override int Hides
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{
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get
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{
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return 10;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override PackInstinct PackInstinct
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{
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get
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{
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return PackInstinct.Feline;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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