using System; namespace Server.Mobiles { [CorpseName("a hell cat corpse")] [TypeAlias("Server.Mobiles.Preditorhellcat")] public class PredatorHellCat : BaseCreature { [Constructable] public PredatorHellCat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a predator hellcat"; Body = 127; BaseSoundID = 0xBA; SetStr(161, 185); SetDex(96, 115); SetInt(76, 100); SetHits(97, 131); SetDamage(5, 17); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 25, 35); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Energy, 5, 15); SetSkill(SkillName.MagicResist, 75.1, 90.0); SetSkill(SkillName.Tactics, 50.1, 65.0); SetSkill(SkillName.Wrestling, 50.1, 65.0); SetSkill(SkillName.Necromancy, 20.0); SetSkill(SkillName.SpiritSpeak, 20.0); SetSkill(SkillName.Wrestling, 50.1, 65.0); SetSkill(SkillName.DetectHidden, 41.2); Fame = 2500; Karma = -2500; VirtualArmor = 30; Tamable = true; ControlSlots = 2; MinTameSkill = 90.0; SetSpecialAbility(SpecialAbility.DragonBreath); } public PredatorHellCat(Serial serial) : base(serial) { } public override int Hides { get { return 10; } } public override HideType HideType { get { return HideType.Spined; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Feline; } } public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }