Files
abysmal-isle/Scripts/Mobiles/Normal/OrcBomber.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

180 lines
5.4 KiB
C#

using System;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName("an orcish corpse")]
public class OrcBomber : BaseCreature
{
private DateTime m_NextBomb;
private int m_Thrown;
[Constructable]
public OrcBomber()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Body = 182;
this.Name = "an orc bomber";
this.BaseSoundID = 0x45A;
this.SetStr(147, 215);
this.SetDex(91, 115);
this.SetInt(61, 85);
this.SetHits(95, 123);
this.SetDamage(1, 8);
this.SetDamageType(ResistanceType.Physical, 75);
this.SetDamageType(ResistanceType.Fire, 25);
this.SetResistance(ResistanceType.Physical, 25, 35);
this.SetResistance(ResistanceType.Fire, 30, 40);
this.SetResistance(ResistanceType.Cold, 15, 25);
this.SetResistance(ResistanceType.Poison, 15, 20);
this.SetResistance(ResistanceType.Energy, 25, 30);
this.SetSkill(SkillName.MagicResist, 70.1, 85.0);
this.SetSkill(SkillName.Swords, 60.1, 85.0);
this.SetSkill(SkillName.Tactics, 75.1, 90.0);
this.SetSkill(SkillName.Wrestling, 60.1, 85.0);
this.Fame = 2500;
this.Karma = -2500;
this.VirtualArmor = 30;
this.PackItem(new SulfurousAsh(Utility.RandomMinMax(6, 10)));
this.PackItem(new MandrakeRoot(Utility.RandomMinMax(6, 10)));
this.PackItem(new BlackPearl(Utility.RandomMinMax(6, 10)));
this.PackItem(new MortarPestle());
this.PackItem(new LesserExplosionPotion());
if (0.2 > Utility.RandomDouble())
this.PackItem(new BolaBall());
if (0.5 > Utility.RandomDouble())
PackItem(new Yeast());
}
public OrcBomber(Serial serial)
: base(serial)
{
}
public override InhumanSpeech SpeechType
{
get
{
return InhumanSpeech.Orc;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override TribeType Tribe { get { return TribeType.Orc; } }
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.SavagesAndOrcs;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Average);
this.AddLoot(LootPack.Meager);
}
public override bool IsEnemy(Mobile m)
{
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
return false;
return base.IsEnemy(m);
}
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
Item item = aggressor.FindItemOnLayer(Layer.Helm);
if (item is OrcishKinMask)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
item.Delete();
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
}
}
public override void OnActionCombat()
{
Mobile combatant = this.Combatant as Mobile;
if (combatant == null || combatant.Deleted || combatant.Map != this.Map || !this.InRange(combatant, 12) || !this.CanBeHarmful(combatant) || !this.InLOS(combatant))
return;
if (DateTime.UtcNow >= this.m_NextBomb)
{
this.ThrowBomb(combatant);
this.m_Thrown++;
if (0.75 >= Utility.RandomDouble() && (this.m_Thrown % 2) == 1) // 75% chance to quickly throw another bomb
this.m_NextBomb = DateTime.UtcNow + TimeSpan.FromSeconds(3.0);
else
this.m_NextBomb = DateTime.UtcNow + TimeSpan.FromSeconds(5.0 + (10.0 * Utility.RandomDouble())); // 5-15 seconds
}
}
public void ThrowBomb(Mobile m)
{
this.DoHarmful(m);
this.MovingParticles(m, 0x1C19, 1, 0, false, true, 0, 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0);
new InternalTimer(m, this).Start();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class InternalTimer : Timer
{
private readonly Mobile m_Mobile;
private readonly Mobile m_From;
public InternalTimer(Mobile m, Mobile from)
: base(TimeSpan.FromSeconds(1.0))
{
this.m_Mobile = m;
this.m_From = from;
this.Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
this.m_Mobile.PlaySound(0x11D);
AOS.Damage(this.m_Mobile, this.m_From, Utility.RandomMinMax(10, 20), 0, 100, 0, 0, 0);
}
}
}
}