Files
abysmal-isle/Scripts/Mobiles/NPCs/Lowel.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

165 lines
4.2 KiB
C#

using System;
using Server.Items;
namespace Server.Engines.Quests
{
public class ComfortableSeatingQuest : BaseQuest
{
public ComfortableSeatingQuest()
: base()
{
this.AddObjective(new ObtainObjective(typeof(BambooChair), "straw chair", 1, 0xB5B));
this.AddReward(new BaseReward(typeof(CarpentersSatchel), 1074282)); // Craftsman's Satchel
}
/* Comfortable Seating */
public override object Title
{
get
{
return 1075517;
}
}
/* Hail friend, hast thou a moment? A mishap with a saw hath left me in a sorry state, for it shall be a while
before I canst return to carpentry. In the meantime, I need a comfortable chair that I may rest. Could thou craft
a straw chair? Only a tool, such as a dovetail saw, a few boards, and some skill as a carpenter is needed. Remember,
this is a piece of furniture, so please pay attention to detail. */
public override object Description
{
get
{
return 1075518;
}
}
/* I quite understand your reluctance. If you reconsider, I'll be here. */
public override object Refuse
{
get
{
return 1072687;
}
}
/* Is all going well? I look forward to the simple comforts in my very own home. */
public override object Uncomplete
{
get
{
return 1075509;
}
}
/* This is perfect! */
public override object Complete
{
get
{
return 1074720;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Lowel : MondainQuester
{
[Constructable]
public Lowel()
: base("Lowel", "the carpenter")
{
}
public Lowel(Serial serial)
: base(serial)
{
}
public override Type[] Quests
{
get
{
return new Type[]
{
typeof(ComfortableSeatingQuest)
};
}
}
public override void InitBody()
{
this.InitStats(100, 100, 25);
this.Female = false;
this.CantWalk = true;
this.Race = Race.Human;
this.Hue = 0x83F6;
this.HairItemID = 0x203C;
this.HairHue = 0x6B1;
}
public override void InitOutfit()
{
this.AddItem(new Backpack());
this.AddItem(new Boots(0x543));
this.AddItem(new ShortPants(0x758));
this.AddItem(new FancyShirt(0x53A));
this.AddItem(new HalfApron(0x6D2));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CarpentersSatchel : Backpack
{
[Constructable]
public CarpentersSatchel()
: base()
{
this.Hue = BaseReward.SatchelHue();
this.AddItem(new Board(10));
this.AddItem(new DovetailSaw());
}
public CarpentersSatchel(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}