using System; using Server.Items; namespace Server.Engines.Quests { public class ComfortableSeatingQuest : BaseQuest { public ComfortableSeatingQuest() : base() { this.AddObjective(new ObtainObjective(typeof(BambooChair), "straw chair", 1, 0xB5B)); this.AddReward(new BaseReward(typeof(CarpentersSatchel), 1074282)); // Craftsman's Satchel } /* Comfortable Seating */ public override object Title { get { return 1075517; } } /* Hail friend, hast thou a moment? A mishap with a saw hath left me in a sorry state, for it shall be a while before I canst return to carpentry. In the meantime, I need a comfortable chair that I may rest. Could thou craft a straw chair? Only a tool, such as a dovetail saw, a few boards, and some skill as a carpenter is needed. Remember, this is a piece of furniture, so please pay attention to detail. */ public override object Description { get { return 1075518; } } /* I quite understand your reluctance. If you reconsider, I'll be here. */ public override object Refuse { get { return 1072687; } } /* Is all going well? I look forward to the simple comforts in my very own home. */ public override object Uncomplete { get { return 1075509; } } /* This is perfect! */ public override object Complete { get { return 1074720; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Lowel : MondainQuester { [Constructable] public Lowel() : base("Lowel", "the carpenter") { } public Lowel(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(ComfortableSeatingQuest) }; } } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = false; this.CantWalk = true; this.Race = Race.Human; this.Hue = 0x83F6; this.HairItemID = 0x203C; this.HairHue = 0x6B1; } public override void InitOutfit() { this.AddItem(new Backpack()); this.AddItem(new Boots(0x543)); this.AddItem(new ShortPants(0x758)); this.AddItem(new FancyShirt(0x53A)); this.AddItem(new HalfApron(0x6D2)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class CarpentersSatchel : Backpack { [Constructable] public CarpentersSatchel() : base() { this.Hue = BaseReward.SatchelHue(); this.AddItem(new Board(10)); this.AddItem(new DovetailSaw()); } public CarpentersSatchel(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }