273 lines
6.2 KiB
C#
273 lines
6.2 KiB
C#
#region References
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using System;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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#endregion
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namespace Server.Items
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{
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public abstract class BaseRanged : BaseMeleeWeapon
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{
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public abstract int EffectID { get; }
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public abstract Type AmmoType { get; }
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public abstract Item Ammo { get; }
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public override int DefHitSound { get { return 0x234; } }
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public override int DefMissSound { get { return 0x238; } }
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public override SkillName DefSkill { get { return SkillName.Archery; } }
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public override WeaponType DefType { get { return WeaponType.Ranged; } }
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public override WeaponAnimation DefAnimation { get { return WeaponAnimation.ShootXBow; } }
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public override SkillName AccuracySkill { get { return SkillName.Archery; } }
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private Timer m_RecoveryTimer; // so we don't start too many timers
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private int m_Velocity;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Balanced
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{
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get { return Attributes.BalancedWeapon > 0; }
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set
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{
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if (value)
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Attributes.BalancedWeapon = 1;
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else
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Attributes.BalancedWeapon = 0;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Velocity
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{
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get { return m_Velocity; }
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set
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{
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m_Velocity = value;
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InvalidateProperties();
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}
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}
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public BaseRanged(int itemID)
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: base(itemID)
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{ }
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public BaseRanged(Serial serial)
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: base(serial)
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{ }
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public override TimeSpan OnSwing(Mobile attacker, IDamageable damageable)
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{
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long nextShoot;
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if (attacker is PlayerMobile)
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nextShoot = ((PlayerMobile)attacker).NextMovementTime + (Core.SE ? 250 : Core.AOS ? 500 : 1000);
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else
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nextShoot = attacker.LastMoveTime + attacker.ComputeMovementSpeed();
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// Make sure we've been standing still for .25/.5/1 second depending on Era
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if (nextShoot <= Core.TickCount ||
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(Core.AOS && WeaponAbility.GetCurrentAbility(attacker) is MovingShot))
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{
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bool canSwing = true;
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if (Core.AOS)
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{
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canSwing = (!attacker.Paralyzed && !attacker.Frozen);
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if (canSwing)
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{
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Spell sp = attacker.Spell as Spell;
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canSwing = (sp == null || !sp.IsCasting || !sp.BlocksMovement);
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}
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}
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if (canSwing && attacker.HarmfulCheck(damageable))
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{
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attacker.DisruptiveAction();
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attacker.Send(new Swing(0, attacker, damageable));
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if (OnFired(attacker, damageable))
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{
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if (CheckHit(attacker, damageable))
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{
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OnHit(attacker, damageable);
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}
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else
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{
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OnMiss(attacker, damageable);
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}
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}
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}
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attacker.RevealingAction();
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return GetDelay(attacker);
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}
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attacker.RevealingAction();
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return TimeSpan.FromSeconds(0.25);
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}
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public override void OnHit(Mobile attacker, IDamageable damageable, double damageBonus)
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{
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if (AmmoType != null && attacker.Player && damageable is Mobile && !((Mobile)damageable).Player && (((Mobile)damageable).Body.IsAnimal || ((Mobile)damageable).Body.IsMonster) &&
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0.4 >= Utility.RandomDouble())
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{
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var ammo = Ammo;
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if (ammo != null)
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{
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((Mobile)damageable).AddToBackpack(ammo);
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}
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}
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base.OnHit(attacker, damageable, damageBonus);
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}
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public override void OnMiss(Mobile attacker, IDamageable damageable)
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{
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if (attacker.Player && 0.4 >= Utility.RandomDouble())
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{
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if (Core.SE)
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{
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PlayerMobile p = attacker as PlayerMobile;
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if (p != null && AmmoType != null)
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{
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Type ammo = AmmoType;
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if (p.RecoverableAmmo.ContainsKey(ammo))
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{
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p.RecoverableAmmo[ammo]++;
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}
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else
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{
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p.RecoverableAmmo.Add(ammo, 1);
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}
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if (!p.Warmode)
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{
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if (m_RecoveryTimer == null)
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{
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m_RecoveryTimer = Timer.DelayCall(TimeSpan.FromSeconds(10), p.RecoverAmmo);
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}
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if (!m_RecoveryTimer.Running)
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{
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m_RecoveryTimer.Start();
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}
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}
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}
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}
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else
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{
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Point3D loc = damageable.Location;
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var ammo = Ammo;
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if (ammo != null)
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{
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ammo.MoveToWorld(
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new Point3D(loc.X + Utility.RandomMinMax(-1, 1), loc.Y + Utility.RandomMinMax(-1, 1), loc.Z),
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damageable.Map);
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}
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}
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}
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base.OnMiss(attacker, damageable);
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}
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public virtual bool OnFired(Mobile attacker, IDamageable damageable)
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{
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WeaponAbility ability = WeaponAbility.GetCurrentAbility(attacker);
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// Respect special moves that use no ammo
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if (ability != null && ability.ConsumeAmmo == false)
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{
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return true;
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}
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if (attacker.Player)
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{
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BaseQuiver quiver = attacker.FindItemOnLayer(Layer.Cloak) as BaseQuiver;
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Container pack = attacker.Backpack;
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int lowerAmmo = AosAttributes.GetValue(attacker, AosAttribute.LowerAmmoCost);
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if (quiver == null || Utility.Random(100) >= lowerAmmo)
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{
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// consume ammo
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if (quiver != null && quiver.ConsumeTotal(AmmoType, 1))
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{
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quiver.InvalidateWeight();
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}
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else if (pack == null || !pack.ConsumeTotal(AmmoType, 1))
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{
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return false;
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}
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}
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else if (quiver.FindItemByType(AmmoType) == null && (pack == null || pack.FindItemByType(AmmoType) == null))
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{
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// lower ammo cost should not work when we have no ammo at all
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return false;
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}
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}
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attacker.MovingEffect(damageable, EffectID, 18, 1, false, false);
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(4); // version
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writer.Write(m_Velocity);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 4:
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case 3:
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{
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if (version == 3 && reader.ReadBool())
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Attributes.BalancedWeapon = 1;
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m_Velocity = reader.ReadInt();
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goto case 2;
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}
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case 2:
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case 1:
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{
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break;
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}
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case 0:
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{
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/*m_EffectID =*/
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reader.ReadInt();
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break;
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}
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}
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if (version < 2)
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{
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WeaponAttributes.MageWeapon = 0;
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WeaponAttributes.UseBestSkill = 0;
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}
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}
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}
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} |