Files
abysmal-isle/Scripts/Items/Equipment/Weapons/BaseRanged.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

273 lines
6.2 KiB
C#

#region References
using System;
using Server.Mobiles;
using Server.Network;
using Server.Spells;
#endregion
namespace Server.Items
{
public abstract class BaseRanged : BaseMeleeWeapon
{
public abstract int EffectID { get; }
public abstract Type AmmoType { get; }
public abstract Item Ammo { get; }
public override int DefHitSound { get { return 0x234; } }
public override int DefMissSound { get { return 0x238; } }
public override SkillName DefSkill { get { return SkillName.Archery; } }
public override WeaponType DefType { get { return WeaponType.Ranged; } }
public override WeaponAnimation DefAnimation { get { return WeaponAnimation.ShootXBow; } }
public override SkillName AccuracySkill { get { return SkillName.Archery; } }
private Timer m_RecoveryTimer; // so we don't start too many timers
private int m_Velocity;
[CommandProperty(AccessLevel.GameMaster)]
public bool Balanced
{
get { return Attributes.BalancedWeapon > 0; }
set
{
if (value)
Attributes.BalancedWeapon = 1;
else
Attributes.BalancedWeapon = 0;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Velocity
{
get { return m_Velocity; }
set
{
m_Velocity = value;
InvalidateProperties();
}
}
public BaseRanged(int itemID)
: base(itemID)
{ }
public BaseRanged(Serial serial)
: base(serial)
{ }
public override TimeSpan OnSwing(Mobile attacker, IDamageable damageable)
{
long nextShoot;
if (attacker is PlayerMobile)
nextShoot = ((PlayerMobile)attacker).NextMovementTime + (Core.SE ? 250 : Core.AOS ? 500 : 1000);
else
nextShoot = attacker.LastMoveTime + attacker.ComputeMovementSpeed();
// Make sure we've been standing still for .25/.5/1 second depending on Era
if (nextShoot <= Core.TickCount ||
(Core.AOS && WeaponAbility.GetCurrentAbility(attacker) is MovingShot))
{
bool canSwing = true;
if (Core.AOS)
{
canSwing = (!attacker.Paralyzed && !attacker.Frozen);
if (canSwing)
{
Spell sp = attacker.Spell as Spell;
canSwing = (sp == null || !sp.IsCasting || !sp.BlocksMovement);
}
}
if (canSwing && attacker.HarmfulCheck(damageable))
{
attacker.DisruptiveAction();
attacker.Send(new Swing(0, attacker, damageable));
if (OnFired(attacker, damageable))
{
if (CheckHit(attacker, damageable))
{
OnHit(attacker, damageable);
}
else
{
OnMiss(attacker, damageable);
}
}
}
attacker.RevealingAction();
return GetDelay(attacker);
}
attacker.RevealingAction();
return TimeSpan.FromSeconds(0.25);
}
public override void OnHit(Mobile attacker, IDamageable damageable, double damageBonus)
{
if (AmmoType != null && attacker.Player && damageable is Mobile && !((Mobile)damageable).Player && (((Mobile)damageable).Body.IsAnimal || ((Mobile)damageable).Body.IsMonster) &&
0.4 >= Utility.RandomDouble())
{
var ammo = Ammo;
if (ammo != null)
{
((Mobile)damageable).AddToBackpack(ammo);
}
}
base.OnHit(attacker, damageable, damageBonus);
}
public override void OnMiss(Mobile attacker, IDamageable damageable)
{
if (attacker.Player && 0.4 >= Utility.RandomDouble())
{
if (Core.SE)
{
PlayerMobile p = attacker as PlayerMobile;
if (p != null && AmmoType != null)
{
Type ammo = AmmoType;
if (p.RecoverableAmmo.ContainsKey(ammo))
{
p.RecoverableAmmo[ammo]++;
}
else
{
p.RecoverableAmmo.Add(ammo, 1);
}
if (!p.Warmode)
{
if (m_RecoveryTimer == null)
{
m_RecoveryTimer = Timer.DelayCall(TimeSpan.FromSeconds(10), p.RecoverAmmo);
}
if (!m_RecoveryTimer.Running)
{
m_RecoveryTimer.Start();
}
}
}
}
else
{
Point3D loc = damageable.Location;
var ammo = Ammo;
if (ammo != null)
{
ammo.MoveToWorld(
new Point3D(loc.X + Utility.RandomMinMax(-1, 1), loc.Y + Utility.RandomMinMax(-1, 1), loc.Z),
damageable.Map);
}
}
}
base.OnMiss(attacker, damageable);
}
public virtual bool OnFired(Mobile attacker, IDamageable damageable)
{
WeaponAbility ability = WeaponAbility.GetCurrentAbility(attacker);
// Respect special moves that use no ammo
if (ability != null && ability.ConsumeAmmo == false)
{
return true;
}
if (attacker.Player)
{
BaseQuiver quiver = attacker.FindItemOnLayer(Layer.Cloak) as BaseQuiver;
Container pack = attacker.Backpack;
int lowerAmmo = AosAttributes.GetValue(attacker, AosAttribute.LowerAmmoCost);
if (quiver == null || Utility.Random(100) >= lowerAmmo)
{
// consume ammo
if (quiver != null && quiver.ConsumeTotal(AmmoType, 1))
{
quiver.InvalidateWeight();
}
else if (pack == null || !pack.ConsumeTotal(AmmoType, 1))
{
return false;
}
}
else if (quiver.FindItemByType(AmmoType) == null && (pack == null || pack.FindItemByType(AmmoType) == null))
{
// lower ammo cost should not work when we have no ammo at all
return false;
}
}
attacker.MovingEffect(damageable, EffectID, 18, 1, false, false);
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(4); // version
writer.Write(m_Velocity);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 4:
case 3:
{
if (version == 3 && reader.ReadBool())
Attributes.BalancedWeapon = 1;
m_Velocity = reader.ReadInt();
goto case 2;
}
case 2:
case 1:
{
break;
}
case 0:
{
/*m_EffectID =*/
reader.ReadInt();
break;
}
}
if (version < 2)
{
WeaponAttributes.MageWeapon = 0;
WeaponAttributes.UseBestSkill = 0;
}
}
}
}