154 lines
5.2 KiB
C#
154 lines
5.2 KiB
C#
using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[FlipableAttribute(0x457E, 0x457F)]
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public class GargishLeatherWingArmor : BaseArmor, IRangeDamage
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{
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private AosElementAttributes m_AosElementDamages;
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[CommandProperty(AccessLevel.GameMaster)]
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public AosElementAttributes AosElementDamages { get { return m_AosElementDamages; } set { } }
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[Constructable]
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public GargishLeatherWingArmor()
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: base(0x457E)
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{
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Weight = 2.0;
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Layer = Layer.Cloak;
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m_AosElementDamages = new AosElementAttributes(this);
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}
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public GargishLeatherWingArmor(Serial serial)
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: base(serial)
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{
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}
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public override int PhysicalResistance { get { return 0; } }
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public override int FireResistance { get { return 0; } }
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public override int ColdResistance { get { return 0; } }
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public override int PoisonResistance { get { return 0; } }
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public override int EnergyResistance { get { return 0; } }
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public override int AosStrReq { get { return 10; } }
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public override int OldStrReq { get { return 10; } }
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public override int ArmorBase { get { return 13; } }
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public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
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public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } }
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public override Race RequiredRace { get { return Race.Gargoyle; } }
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public override bool CanBeWornByGargoyles { get { return true; } }
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public override int GetLuckBonus() { return 0; }
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public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
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{
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Quality = (ItemQuality)quality;
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if (makersMark)
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Crafter = from;
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Type resourceType = typeRes;
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if (resourceType == null)
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resourceType = craftItem.Resources.GetAt(0).ItemType;
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Resource = CraftResources.GetFromType(resourceType);
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PlayerConstructed = true;
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CraftContext context = craftSystem.GetContext(from);
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Hue = CraftResources.GetHue(Resource);
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return quality;
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}
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public virtual void AlterRangedDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct)
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{
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fire = m_AosElementDamages.Fire;
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cold = m_AosElementDamages.Cold;
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pois = m_AosElementDamages.Poison;
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nrgy = m_AosElementDamages.Energy;
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chaos = m_AosElementDamages.Chaos;
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direct = m_AosElementDamages.Direct;
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phys = 100 - fire - cold - pois - nrgy - chaos - direct;
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}
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public override void AddDamageTypeProperty(ObjectPropertyList list)
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{
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int phys, fire, cold, pois, nrgy, chaos, direct;
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phys = fire = cold = pois = nrgy = chaos = direct = 0;
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AlterRangedDamage(ref phys, ref fire, ref cold, ref pois, ref nrgy, ref chaos, ref direct);
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if (phys != 0 && phys != 100)
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list.Add(1060403, phys.ToString()); // physical damage ~1_val~%
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if (fire != 0)
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list.Add(1060405, fire.ToString()); // fire damage ~1_val~%
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if (cold != 0)
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list.Add(1060404, cold.ToString()); // cold damage ~1_val~%
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if (pois != 0)
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list.Add(1060406, pois.ToString()); // poison damage ~1_val~%
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if (nrgy != 0)
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list.Add(1060407, nrgy.ToString()); // energy damage ~1_val
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if (chaos != 0)
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list.Add(1072846, chaos.ToString()); // chaos damage ~1_val~%
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if (direct != 0)
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list.Add(1079978, direct.ToString()); // Direct Damage: ~1_PERCENT~%
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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if (m_AosElementDamages.IsEmpty)
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{
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writer.Write(0);
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}
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else
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{
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writer.Write(1);
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m_AosElementDamages.Serialize(writer);
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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if (reader.ReadInt() == 1)
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{
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m_AosElementDamages = new AosElementAttributes(this, reader);
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}
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else
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{
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m_AosElementDamages = new AosElementAttributes(this);
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}
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}
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break;
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case 0:
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{
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m_AosElementDamages = new AosElementAttributes(this);
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}
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break;
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}
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}
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}
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}
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