43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
// By Neon
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// Improved By Dddie
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using System;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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public class MagicCrystalBall : Item
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{
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[Constructable]
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public MagicCrystalBall() : base( 0xE2E )
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{
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this.Name = "a crystal ball";
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this.Weight = 10;
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this.Stackable = false;
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this.LootType = LootType.Blessed;
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this.Light = LightType.Circle150;
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}
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public override void OnDoubleClick( Mobile from )
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{
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this.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1007000 + Utility.Random( 28 ));
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}
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public MagicCrystalBall( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |