// By Neon // Improved By Dddie using System; using Server; using Server.Network; namespace Server.Items { public class MagicCrystalBall : Item { [Constructable] public MagicCrystalBall() : base( 0xE2E ) { this.Name = "a crystal ball"; this.Weight = 10; this.Stackable = false; this.LootType = LootType.Blessed; this.Light = LightType.Circle150; } public override void OnDoubleClick( Mobile from ) { this.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1007000 + Utility.Random( 28 )); } public MagicCrystalBall( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }