Files
abysmal-isle/Scripts/Items/Consumables/SpecialFishingNet.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

480 lines
13 KiB
C#

using System;
using Server.Mobiles;
using Server.Multis;
using Server.Spells;
using Server.Targeting;
namespace Server.Items
{
public class SpecialFishingNet : Item
{
private static readonly int[] m_Hues = new int[]
{
0x09B,
0x0CD,
0x0D3,
0x14D,
0x1DD,
0x1E9,
0x1F4,
0x373,
0x451,
0x47F,
0x489,
0x492,
0x4B5,
0x8AA
};
private static readonly int[] m_WaterTiles = new int[]
{
0x00A8, 0x00AB,
0x0136, 0x0137
};
private static readonly int[] m_UndeepWaterTiles = new int[]
{
0x1797, 0x179C
};
private bool m_InUse;
[Constructable]
public SpecialFishingNet()
: base(0x0DCA)
{
Weight = 15.0;
if (0.01 > Utility.RandomDouble())
Hue = Utility.RandomList(m_Hues);
else
Hue = 0x8A0;
}
public SpecialFishingNet(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1041079;
}
}// a special fishing net
[CommandProperty(AccessLevel.GameMaster)]
public bool InUse
{
get
{
return m_InUse;
}
set
{
m_InUse = value;
}
}
public virtual bool RequireDeepWater
{
get
{
return true;
}
}
public static bool FullValidation(Map map, int x, int y)
{
bool valid = ValidateDeepWater(map, x, y);
for (int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5)
{
if (!ValidateDeepWater(map, x + offset, y + offset))
valid = false;
else if (!ValidateDeepWater(map, x + offset, y - offset))
valid = false;
else if (!ValidateDeepWater(map, x - offset, y + offset))
valid = false;
else if (!ValidateDeepWater(map, x - offset, y - offset))
valid = false;
}
return valid;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
AddNetProperties(list);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write(m_InUse);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_InUse = reader.ReadBool();
if (m_InUse)
Delete();
break;
}
}
Stackable = false;
}
public override void OnDoubleClick(Mobile from)
{
if (m_InUse)
{
from.SendLocalizedMessage(1010483); // Someone is already using that net!
}
else if (IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1010484); // Where do you wish to use the net?
from.BeginTarget(-1, true, TargetFlags.None, new TargetCallback(OnTarget));
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public void OnTarget(Mobile from, object obj)
{
if (Deleted || m_InUse)
return;
IPoint3D p3D = obj as IPoint3D;
if (p3D == null)
return;
Map map = from.Map;
if (map == null || map == Map.Internal)
return;
int x = p3D.X, y = p3D.Y, z = map.GetAverageZ(x, y); // OSI just takes the targeted Z
if (!from.InRange(p3D, 6))
{
from.SendLocalizedMessage(500976); // You need to be closer to the water to fish!
}
else if (!from.InLOS(obj))
{
from.SendLocalizedMessage(500979); // You cannot see that location.
}
else if (RequireDeepWater ? FullValidation(map, x, y) : (ValidateDeepWater(map, x, y) || ValidateUndeepWater(map, obj, ref z)))
{
Point3D p = new Point3D(x, y, z);
if (GetType() == typeof(SpecialFishingNet))
{
for (int i = 1; i < Amount; ++i) // these were stackable before, doh
from.AddToBackpack(new SpecialFishingNet());
}
m_InUse = true;
Movable = false;
MoveToWorld(p, map);
SpellHelper.Turn(from, p);
if (Core.SA)
{
from.Animate(AnimationType.Attack, 6);
}
else
{
from.Animate(12, 5, 1, true, false, 0);
}
Effects.SendLocationEffect(p, map, 0x352D, 16, 4);
Effects.PlaySound(p, map, 0x364);
Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.25), 14, new TimerStateCallback(DoEffect), new object[] { p, 0, from });
from.SendLocalizedMessage(RequireDeepWater ? 1010487 : 1074492); // You plunge the net into the sea... / You plunge the net into the water...
}
else
{
from.SendLocalizedMessage(RequireDeepWater ? 1010485 : 1074491); // You can only use this net in deep water! / You can only use this net in water!
}
}
protected virtual void AddNetProperties(ObjectPropertyList list)
{
// as if the name wasn't enough..
list.Add(1017410); // Special Fishing Net
}
protected virtual int GetSpawnCount()
{
int count = Utility.RandomMinMax(3, 6);
if (Hue != 0x8A0)
count += Utility.RandomMinMax(1, 2);
return count;
}
protected void Spawn(Point3D p, Map map, BaseCreature spawn)
{
if (map == null)
{
spawn.Delete();
return;
}
int x = p.X, y = p.Y;
for (int j = 0; j < 20; ++j)
{
int tx = p.X - 2 + Utility.Random(5);
int ty = p.Y - 2 + Utility.Random(5);
LandTile t = map.Tiles.GetLandTile(tx, ty);
if (t.Z == p.Z && ((t.ID >= 0xA8 && t.ID <= 0xAB) || (t.ID >= 0x136 && t.ID <= 0x137)) && !Spells.SpellHelper.CheckMulti(new Point3D(tx, ty, p.Z), map))
{
x = tx;
y = ty;
break;
}
}
spawn.MoveToWorld(new Point3D(x, y, p.Z), map);
if (spawn is Kraken && 0.35 < Utility.RandomDouble())
spawn.PackItem(new MessageInABottle(map == Map.Felucca ? Map.Felucca : Map.Trammel));
}
protected virtual void FinishEffect(Point3D p, Map map, Mobile from)
{
from.RevealingAction();
int count = GetSpawnCount();
for (int i = 0; map != null && i < count; ++i)
{
BaseCreature spawn;
switch ( Utility.Random(4) )
{
default:
case 0:
spawn = new SeaSerpent();
break;
case 1:
spawn = new DeepSeaSerpent();
break;
case 2:
spawn = new WaterElemental();
break;
case 3:
spawn = new Kraken();
break;
}
Spawn(p, map, spawn);
spawn.Combatant = from;
}
Delete();
}
public static bool ValidateDeepWater(Map map, int x, int y)
{
int tileID = map.Tiles.GetLandTile(x, y).ID;
bool water = false;
for (int i = 0; !water && i < m_WaterTiles.Length; i += 2)
water = (tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1]);
return water;
}
public static bool ValidateUndeepWater(Map map, object obj, ref int z)
{
if (!(obj is StaticTarget))
return false;
StaticTarget target = (StaticTarget)obj;
if (BaseHouse.FindHouseAt(target.Location, map, 0) != null)
return false;
int itemID = target.ItemID;
for (int i = 0; i < m_UndeepWaterTiles.Length; i += 2)
{
if (itemID >= m_UndeepWaterTiles[i] && itemID <= m_UndeepWaterTiles[i + 1])
{
z = target.Z;
return true;
}
}
return false;
}
private void DoEffect(object state)
{
if (Deleted)
return;
object[] states = (object[])state;
Point3D p = (Point3D)states[0];
int index = (int)states[1];
Mobile from = (Mobile)states[2];
states[1] = ++index;
if (index == 1)
{
Effects.SendLocationEffect(p, Map, 0x352D, 16, 4);
Effects.PlaySound(p, Map, 0x364);
}
else if (index <= 7 || index == 14)
{
if (RequireDeepWater)
{
for (int i = 0; i < 3; ++i)
{
int x, y;
switch ( Utility.Random(8) )
{
default:
case 0:
x = -1;
y = -1;
break;
case 1:
x = -1;
y = 0;
break;
case 2:
x = -1;
y = +1;
break;
case 3:
x = 0;
y = -1;
break;
case 4:
x = 0;
y = +1;
break;
case 5:
x = +1;
y = -1;
break;
case 6:
x = +1;
y = 0;
break;
case 7:
x = +1;
y = +1;
break;
}
Effects.SendLocationEffect(new Point3D(p.X + x, p.Y + y, p.Z), Map, 0x352D, 16, 4);
}
}
else
{
Effects.SendLocationEffect(p, Map, 0x352D, 16, 4);
}
if (Utility.RandomBool())
Effects.PlaySound(p, Map, 0x364);
if (index == 14)
FinishEffect(p, Map, from);
else
Z -= 1;
}
}
}
public class FabledFishingNet : SpecialFishingNet
{
[Constructable]
public FabledFishingNet()
{
Hue = 0x481;
}
public FabledFishingNet(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1063451;
}
}// a fabled fishing net
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight != 15.0)
Weight = 15.0;
}
protected override void AddNetProperties(ObjectPropertyList list)
{
}
protected override int GetSpawnCount()
{
return base.GetSpawnCount() + 4;
}
protected override void FinishEffect(Point3D p, Map map, Mobile from)
{
BaseCreature toSpawn;
if (0.125 > Utility.RandomDouble())
toSpawn = new Osiredon(from);
else
toSpawn = new Leviathan(from);
Spawn(p, map, toSpawn);
base.FinishEffect(p, map, from);
}
}
}