using System; using Server.Mobiles; using Server.Multis; using Server.Spells; using Server.Targeting; namespace Server.Items { public class SpecialFishingNet : Item { private static readonly int[] m_Hues = new int[] { 0x09B, 0x0CD, 0x0D3, 0x14D, 0x1DD, 0x1E9, 0x1F4, 0x373, 0x451, 0x47F, 0x489, 0x492, 0x4B5, 0x8AA }; private static readonly int[] m_WaterTiles = new int[] { 0x00A8, 0x00AB, 0x0136, 0x0137 }; private static readonly int[] m_UndeepWaterTiles = new int[] { 0x1797, 0x179C }; private bool m_InUse; [Constructable] public SpecialFishingNet() : base(0x0DCA) { Weight = 15.0; if (0.01 > Utility.RandomDouble()) Hue = Utility.RandomList(m_Hues); else Hue = 0x8A0; } public SpecialFishingNet(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041079; } }// a special fishing net [CommandProperty(AccessLevel.GameMaster)] public bool InUse { get { return m_InUse; } set { m_InUse = value; } } public virtual bool RequireDeepWater { get { return true; } } public static bool FullValidation(Map map, int x, int y) { bool valid = ValidateDeepWater(map, x, y); for (int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5) { if (!ValidateDeepWater(map, x + offset, y + offset)) valid = false; else if (!ValidateDeepWater(map, x + offset, y - offset)) valid = false; else if (!ValidateDeepWater(map, x - offset, y + offset)) valid = false; else if (!ValidateDeepWater(map, x - offset, y - offset)) valid = false; } return valid; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); AddNetProperties(list); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version writer.Write(m_InUse); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 1: { m_InUse = reader.ReadBool(); if (m_InUse) Delete(); break; } } Stackable = false; } public override void OnDoubleClick(Mobile from) { if (m_InUse) { from.SendLocalizedMessage(1010483); // Someone is already using that net! } else if (IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1010484); // Where do you wish to use the net? from.BeginTarget(-1, true, TargetFlags.None, new TargetCallback(OnTarget)); } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } } public void OnTarget(Mobile from, object obj) { if (Deleted || m_InUse) return; IPoint3D p3D = obj as IPoint3D; if (p3D == null) return; Map map = from.Map; if (map == null || map == Map.Internal) return; int x = p3D.X, y = p3D.Y, z = map.GetAverageZ(x, y); // OSI just takes the targeted Z if (!from.InRange(p3D, 6)) { from.SendLocalizedMessage(500976); // You need to be closer to the water to fish! } else if (!from.InLOS(obj)) { from.SendLocalizedMessage(500979); // You cannot see that location. } else if (RequireDeepWater ? FullValidation(map, x, y) : (ValidateDeepWater(map, x, y) || ValidateUndeepWater(map, obj, ref z))) { Point3D p = new Point3D(x, y, z); if (GetType() == typeof(SpecialFishingNet)) { for (int i = 1; i < Amount; ++i) // these were stackable before, doh from.AddToBackpack(new SpecialFishingNet()); } m_InUse = true; Movable = false; MoveToWorld(p, map); SpellHelper.Turn(from, p); if (Core.SA) { from.Animate(AnimationType.Attack, 6); } else { from.Animate(12, 5, 1, true, false, 0); } Effects.SendLocationEffect(p, map, 0x352D, 16, 4); Effects.PlaySound(p, map, 0x364); Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.25), 14, new TimerStateCallback(DoEffect), new object[] { p, 0, from }); from.SendLocalizedMessage(RequireDeepWater ? 1010487 : 1074492); // You plunge the net into the sea... / You plunge the net into the water... } else { from.SendLocalizedMessage(RequireDeepWater ? 1010485 : 1074491); // You can only use this net in deep water! / You can only use this net in water! } } protected virtual void AddNetProperties(ObjectPropertyList list) { // as if the name wasn't enough.. list.Add(1017410); // Special Fishing Net } protected virtual int GetSpawnCount() { int count = Utility.RandomMinMax(3, 6); if (Hue != 0x8A0) count += Utility.RandomMinMax(1, 2); return count; } protected void Spawn(Point3D p, Map map, BaseCreature spawn) { if (map == null) { spawn.Delete(); return; } int x = p.X, y = p.Y; for (int j = 0; j < 20; ++j) { int tx = p.X - 2 + Utility.Random(5); int ty = p.Y - 2 + Utility.Random(5); LandTile t = map.Tiles.GetLandTile(tx, ty); if (t.Z == p.Z && ((t.ID >= 0xA8 && t.ID <= 0xAB) || (t.ID >= 0x136 && t.ID <= 0x137)) && !Spells.SpellHelper.CheckMulti(new Point3D(tx, ty, p.Z), map)) { x = tx; y = ty; break; } } spawn.MoveToWorld(new Point3D(x, y, p.Z), map); if (spawn is Kraken && 0.35 < Utility.RandomDouble()) spawn.PackItem(new MessageInABottle(map == Map.Felucca ? Map.Felucca : Map.Trammel)); } protected virtual void FinishEffect(Point3D p, Map map, Mobile from) { from.RevealingAction(); int count = GetSpawnCount(); for (int i = 0; map != null && i < count; ++i) { BaseCreature spawn; switch ( Utility.Random(4) ) { default: case 0: spawn = new SeaSerpent(); break; case 1: spawn = new DeepSeaSerpent(); break; case 2: spawn = new WaterElemental(); break; case 3: spawn = new Kraken(); break; } Spawn(p, map, spawn); spawn.Combatant = from; } Delete(); } public static bool ValidateDeepWater(Map map, int x, int y) { int tileID = map.Tiles.GetLandTile(x, y).ID; bool water = false; for (int i = 0; !water && i < m_WaterTiles.Length; i += 2) water = (tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1]); return water; } public static bool ValidateUndeepWater(Map map, object obj, ref int z) { if (!(obj is StaticTarget)) return false; StaticTarget target = (StaticTarget)obj; if (BaseHouse.FindHouseAt(target.Location, map, 0) != null) return false; int itemID = target.ItemID; for (int i = 0; i < m_UndeepWaterTiles.Length; i += 2) { if (itemID >= m_UndeepWaterTiles[i] && itemID <= m_UndeepWaterTiles[i + 1]) { z = target.Z; return true; } } return false; } private void DoEffect(object state) { if (Deleted) return; object[] states = (object[])state; Point3D p = (Point3D)states[0]; int index = (int)states[1]; Mobile from = (Mobile)states[2]; states[1] = ++index; if (index == 1) { Effects.SendLocationEffect(p, Map, 0x352D, 16, 4); Effects.PlaySound(p, Map, 0x364); } else if (index <= 7 || index == 14) { if (RequireDeepWater) { for (int i = 0; i < 3; ++i) { int x, y; switch ( Utility.Random(8) ) { default: case 0: x = -1; y = -1; break; case 1: x = -1; y = 0; break; case 2: x = -1; y = +1; break; case 3: x = 0; y = -1; break; case 4: x = 0; y = +1; break; case 5: x = +1; y = -1; break; case 6: x = +1; y = 0; break; case 7: x = +1; y = +1; break; } Effects.SendLocationEffect(new Point3D(p.X + x, p.Y + y, p.Z), Map, 0x352D, 16, 4); } } else { Effects.SendLocationEffect(p, Map, 0x352D, 16, 4); } if (Utility.RandomBool()) Effects.PlaySound(p, Map, 0x364); if (index == 14) FinishEffect(p, Map, from); else Z -= 1; } } } public class FabledFishingNet : SpecialFishingNet { [Constructable] public FabledFishingNet() { Hue = 0x481; } public FabledFishingNet(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1063451; } }// a fabled fishing net public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight != 15.0) Weight = 15.0; } protected override void AddNetProperties(ObjectPropertyList list) { } protected override int GetSpawnCount() { return base.GetSpawnCount() + 4; } protected override void FinishEffect(Point3D p, Map map, Mobile from) { BaseCreature toSpawn; if (0.125 > Utility.RandomDouble()) toSpawn = new Osiredon(from); else toSpawn = new Leviathan(from); Spawn(p, map, toSpawn); base.FinishEffect(p, map, from); } } }