42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using Server;
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using System;
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namespace Server.Items
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{
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public class RunedDriftwoodBow : Bow
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1149961; } }
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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[Constructable]
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public RunedDriftwoodBow()
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{
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Hue = 2955;
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WeaponAttributes.HitLightning = 40;
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WeaponAttributes.HitLowerDefend = 40;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 50;
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Attributes.LowerAmmoCost = 15;
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}
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public RunedDriftwoodBow(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |