using Server; using System; namespace Server.Items { public class RunedDriftwoodBow : Bow { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1149961; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public RunedDriftwoodBow() { Hue = 2955; WeaponAttributes.HitLightning = 40; WeaponAttributes.HitLowerDefend = 40; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; Attributes.LowerAmmoCost = 15; } public RunedDriftwoodBow(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }