43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using System;
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namespace Server.Items
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{
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public class GlacialStaff : BlackStaff
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{
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[Constructable]
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public GlacialStaff()
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{
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Hue = 0x480;
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WeaponAttributes.HitHarm = 5 * Utility.RandomMinMax(1, 5);
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WeaponAttributes.MageWeapon = Utility.RandomMinMax(5, 10);
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AosElementDamages[AosElementAttribute.Cold] = 20 + (5 * Utility.RandomMinMax(0, 6));
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}
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public GlacialStaff(Serial serial)
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: base(serial)
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{
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}
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//TODO: Pre-AoS stuff
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public override int LabelNumber
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{
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get
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{
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return 1017413;
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}
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}// Glacial Staff
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |