using System; namespace Server.Items { public class GlacialStaff : BlackStaff { [Constructable] public GlacialStaff() { Hue = 0x480; WeaponAttributes.HitHarm = 5 * Utility.RandomMinMax(1, 5); WeaponAttributes.MageWeapon = Utility.RandomMinMax(5, 10); AosElementDamages[AosElementAttribute.Cold] = 20 + (5 * Utility.RandomMinMax(0, 6)); } public GlacialStaff(Serial serial) : base(serial) { } //TODO: Pre-AoS stuff public override int LabelNumber { get { return 1017413; } }// Glacial Staff public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }