41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using System;
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namespace Server.Items
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{
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public class ConjurersGrimoire : Spellbook
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1094799; } } // Conjurer's Grimoire
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[Constructable]
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public ConjurersGrimoire()
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: base()
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{
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Hue = 1157;
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Slayer = SlayerName.Silver;
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Attributes.LowerManaCost = 10;
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Attributes.BonusInt = 8;
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Attributes.SpellDamage = 15;
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SkillBonuses.SetValues(0, SkillName.Magery, 15.0);
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}
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public ConjurersGrimoire(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |