using System; namespace Server.Items { public class ConjurersGrimoire : Spellbook { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1094799; } } // Conjurer's Grimoire [Constructable] public ConjurersGrimoire() : base() { Hue = 1157; Slayer = SlayerName.Silver; Attributes.LowerManaCost = 10; Attributes.BonusInt = 8; Attributes.SpellDamage = 15; SkillBonuses.SetValues(0, SkillName.Magery, 15.0); } public ConjurersGrimoire(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }