100 lines
2.1 KiB
C#
100 lines
2.1 KiB
C#
using System;
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namespace Server.Items
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{
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public class ShroudOfDeceit : BoneChest
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public ShroudOfDeceit()
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{
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Hue = 0x38F;
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Attributes.RegenHits = 3;
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ArmorAttributes.MageArmor = 1;
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SkillBonuses.Skill_1_Name = SkillName.MagicResist;
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SkillBonuses.Skill_1_Value = 10;
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}
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public ShroudOfDeceit(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1094914;
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}
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}// Shroud of Deceit [Replica]
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public override int BasePhysicalResistance
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{
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get
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{
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return 11;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 6;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 18;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 15;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 13;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 150;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 150;
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}
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}
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public override bool CanFortify
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{
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get
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{
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return false;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |