using System; namespace Server.Items { public class ShroudOfDeceit : BoneChest { public override bool IsArtifact { get { return true; } } [Constructable] public ShroudOfDeceit() { Hue = 0x38F; Attributes.RegenHits = 3; ArmorAttributes.MageArmor = 1; SkillBonuses.Skill_1_Name = SkillName.MagicResist; SkillBonuses.Skill_1_Value = 10; } public ShroudOfDeceit(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1094914; } }// Shroud of Deceit [Replica] public override int BasePhysicalResistance { get { return 11; } } public override int BaseFireResistance { get { return 6; } } public override int BaseColdResistance { get { return 18; } } public override int BasePoisonResistance { get { return 15; } } public override int BaseEnergyResistance { get { return 13; } } public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override bool CanFortify { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }