75 lines
2.0 KiB
C#
75 lines
2.0 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an effete putrid gargoyle corpse")]
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public class EffetePutridGargoyle : BaseCreature
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{
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[Constructable]
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public EffetePutridGargoyle()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "an Effete putrid gargoyle";
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this.Body = 4;
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this.BaseSoundID = 372;
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this.SetStr(215, 220);
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this.SetDex(90, 95);
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this.SetInt(40, 45);
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this.SetHits(110, 111);
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this.SetDamage(8, 18);
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this.SetDamageType(ResistanceType.Physical, 60);
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this.SetDamageType(ResistanceType.Cold, 40);
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this.SetResistance(ResistanceType.Physical, 30, 35);
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this.SetResistance(ResistanceType.Fire, 25, 35);
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this.SetResistance(ResistanceType.Cold, 5, 10);
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this.SetResistance(ResistanceType.Poison, 15, 25);
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this.SetSkill(SkillName.Anatomy, 6.0, 8.0);
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this.SetSkill(SkillName.MagicResist, 60.5, 65);
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this.SetSkill(SkillName.Tactics, 65.7, 66);
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this.SetSkill(SkillName.Wrestling, 69.6, 70.0);
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this.Fame = 3500;
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this.Karma = -3500;
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this.VirtualArmor = 32;
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}
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public EffetePutridGargoyle(Serial serial)
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: base(serial)
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{
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Average, 2);
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this.AddLoot(LootPack.MedScrolls);
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this.AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |