54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
using System;
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namespace Server.Items
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{
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public class RaptorClaw : Boomerang
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public RaptorClaw()
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{
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Hue = 53;
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Slayer = SlayerName.Silver;
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Attributes.AttackChance = 12;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.HitLeechStam = 40;
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}
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public RaptorClaw(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber { get{return 1112394;} }// Raptor Claw
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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