using System; namespace Server.Items { public class RaptorClaw : Boomerang { public override bool IsArtifact { get { return true; } } [Constructable] public RaptorClaw() { Hue = 53; Slayer = SlayerName.Silver; Attributes.AttackChance = 12; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 35; WeaponAttributes.HitLeechStam = 40; } public RaptorClaw(Serial serial) : base(serial) { } public override int LabelNumber { get{return 1112394;} }// Raptor Claw public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }