Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,79 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ashen corpse" )]
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public class AshenArcher : BaseCreature
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{
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[Constructable]
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public AshenArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ashen archer";
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Body = 148;
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BaseSoundID = 451;
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Hue = 2021;
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SetStr( 176, 180 );
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SetDex( 56, 75 );
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SetInt( 186, 210 );
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SetHits( 96, 110 );
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SetDamage( 4, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 5, 10 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.Anatomy, 60.2, 100.0 );
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SetSkill( SkillName.Archery, 80.1, 90.0 );
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SetSkill( SkillName.MagicResist, 65.1, 90.0 );
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SetSkill( SkillName.Tactics, 50.1, 75.0 );
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SetSkill( SkillName.Wrestling, 50.1, 75.0 );
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 38;
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AddItem( new Bow() );
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PackItem( new Arrow( Utility.RandomMinMax( 150, 170 ) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public AshenArcher( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,81 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a charred corpse" )]
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public class AshenCorpse : BaseCreature
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{
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[Constructable]
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public AshenCorpse() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ashen corpse";
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Body = 3;
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BaseSoundID = 0x20F3;
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Hue = 2021;
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SetStr( 171, 200 );
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SetDex( 126, 145 );
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SetInt( 276, 305 );
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SetHits( 103, 120 );
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SetDamage( 24, 26 );
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Fire, 20 );
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SetResistance( ResistanceType.Physical, 20, 30 );
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SetResistance( ResistanceType.Fire, 65, 70 );
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SetResistance( ResistanceType.Cold, 60, 70 );
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SetResistance( ResistanceType.Poison, 65, 75 );
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SetResistance( ResistanceType.Energy, 60, 70 );
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SetSkill( SkillName.EvalInt, 100.0 );
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SetSkill( SkillName.Magery, 70.1, 80.0 );
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SetSkill( SkillName.Meditation, 85.1, 95.0 );
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SetSkill( SkillName.MagicResist, 80.1, 100.0 );
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SetSkill( SkillName.Tactics, 70.1, 90.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 50;
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PackItem( new GnarledStaff() );
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PackNecroReg( 17, 24 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 3; } }
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public AshenCorpse( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,83 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an ashen corpse" )]
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public class AshenHorror : BaseCreature
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{
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[Constructable]
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public AshenHorror() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ashen horror";
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Body = Utility.RandomList( 50, 56 );
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BaseSoundID = 0x48D;
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Hue = 2021;
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SetStr( 56, 80 );
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SetDex( 56, 75 );
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SetInt( 16, 40 );
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SetHits( 34, 48 );
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SetDamage( 3, 7 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 5, 10 );
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SetResistance( ResistanceType.Fire, 55, 60 );
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SetResistance( ResistanceType.Cold, 55, 60 );
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SetResistance( ResistanceType.Poison, 55, 65 );
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SetResistance( ResistanceType.Energy, 35, 45 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 45.1, 55.0 );
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Fame = 450;
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Karma = -450;
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VirtualArmor = 16;
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switch ( Utility.Random( 5 ))
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{
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case 0: PackItem( new BoneArms() ); break;
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case 1: PackItem( new BoneChest() ); break;
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case 2: PackItem( new BoneGloves() ); break;
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case 3: PackItem( new BoneLegs() ); break;
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case 4: PackItem( new BoneHelm() ); break;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
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public AshenHorror( Serial serial ) : base( serial )
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{
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,88 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an ashen corpse" )]
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public class AshenKnight : BaseCreature
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{
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[Constructable]
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public AshenKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ashen knight";
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Body = 147;
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BaseSoundID = 451;
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Hue = 2021;
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SetStr( 146, 180 );
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SetDex( 76, 95 );
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SetInt( 86, 90 );
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SetHits( 118, 130 );
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SetDamage( 8, 18 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Cold, 60 );
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SetResistance( ResistanceType.Physical, 15, 25 );
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SetResistance( ResistanceType.Fire, 60, 70 );
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SetResistance( ResistanceType.Cold, 60, 70 );
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SetResistance( ResistanceType.Poison, 60, 70 );
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SetResistance( ResistanceType.Energy, 50, 60 );
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SetSkill( SkillName.MagicResist, 65.1, 80.0 );
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SetSkill( SkillName.Tactics, 85.1, 100.0 );
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SetSkill( SkillName.Wrestling, 85.1, 95.0 );
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 40;
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switch ( Utility.Random( 6 ) )
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{
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case 0: PackItem( new PlateArms() ); break;
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case 1: PackItem( new PlateChest() ); break;
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case 2: PackItem( new PlateGloves() ); break;
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case 3: PackItem( new PlateGorget() ); break;
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case 4: PackItem( new PlateLegs() ); break;
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case 5: PackItem( new PlateHelm() ); break;
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}
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PackItem( new Scimitar() );
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PackItem( new WoodenShield() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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}
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public override bool BleedImmune{ get{ return true; } }
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public AshenKnight( Serial serial ) : base( serial )
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{
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,80 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a burning skeletal corpse" )]
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public class BurningArcher : BaseCreature
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{
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[Constructable]
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public BurningArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a burning archer";
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Body = 148;
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BaseSoundID = 451;
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Hue = 1256;
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SetStr( 176, 180 );
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SetDex( 56, 75 );
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SetInt( 186, 210 );
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SetHits( 96, 110 );
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SetDamage( 4, 10 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Fire, 50 );
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SetResistance( ResistanceType.Physical, 35, 40 );
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SetResistance( ResistanceType.Fire, 90, 100 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.Anatomy, 60.2, 100.0 );
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SetSkill( SkillName.Archery, 80.1, 90.0 );
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SetSkill( SkillName.MagicResist, 65.1, 90.0 );
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SetSkill( SkillName.Tactics, 50.1, 75.0 );
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SetSkill( SkillName.Wrestling, 50.1, 75.0 );
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 38;
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AddItem( new Bow() );
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PackItem( new Arrow( Utility.RandomMinMax( 150, 170 ) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public BurningArcher( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,82 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a charred corpse" )]
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public class BurningCorpse : BaseCreature
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{
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[Constructable]
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public BurningCorpse() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a burning corpse";
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Body = 3;
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BaseSoundID = 0x20F3;
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Hue = 1256;
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SetStr( 171, 200 );
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SetDex( 126, 145 );
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SetInt( 276, 305 );
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SetHits( 103, 120 );
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SetDamage( 24, 26 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Fire, 50 );
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SetDamageType( ResistanceType.Energy, 10 );
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SetResistance( ResistanceType.Physical, 40, 60 );
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SetResistance( ResistanceType.Fire, 85, 100 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 55, 65 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.EvalInt, 100.0 );
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SetSkill( SkillName.Magery, 70.1, 80.0 );
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SetSkill( SkillName.Meditation, 85.1, 95.0 );
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SetSkill( SkillName.MagicResist, 80.1, 100.0 );
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SetSkill( SkillName.Tactics, 70.1, 90.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 50;
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PackItem( new GnarledStaff() );
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PackNecroReg( 17, 24 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 3; } }
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public BurningCorpse( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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||||
{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
|
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}
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}
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@@ -0,0 +1,84 @@
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using System;
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using System.Collections;
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using Server.Items;
|
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using Server.Targeting;
|
||||
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namespace Server.Mobiles
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{
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[CorpseName( "a burning dead corpse" )]
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public class BurningDead : BaseCreature
|
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{
|
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[Constructable]
|
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public BurningDead() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
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{
|
||||
Name = "a burning dead";
|
||||
Body = Utility.RandomList( 50, 56 );
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||||
BaseSoundID = 0x48D;
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Hue = 1256;
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SetStr( 56, 80 );
|
||||
SetDex( 56, 75 );
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SetInt( 16, 40 );
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||||
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||||
SetHits( 34, 48 );
|
||||
|
||||
SetDamage( 3, 7 );
|
||||
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||||
SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Fire, 60 );
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||||
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||||
SetResistance( ResistanceType.Physical, 15, 20 );
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||||
SetResistance( ResistanceType.Fire, 90, 100 );
|
||||
SetResistance( ResistanceType.Cold, 25, 40 );
|
||||
SetResistance( ResistanceType.Poison, 25, 35 );
|
||||
SetResistance( ResistanceType.Energy, 5, 15 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Wrestling, 45.1, 55.0 );
|
||||
|
||||
Fame = 450;
|
||||
Karma = -450;
|
||||
|
||||
VirtualArmor = 16;
|
||||
|
||||
switch ( Utility.Random( 5 ))
|
||||
{
|
||||
case 0: PackItem( new BoneArms() ); break;
|
||||
case 1: PackItem( new BoneChest() ); break;
|
||||
case 2: PackItem( new BoneGloves() ); break;
|
||||
case 3: PackItem( new BoneLegs() ); break;
|
||||
case 4: PackItem( new BoneHelm() ); break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
|
||||
|
||||
public BurningDead( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
get{ return OppositionGroup.FeyAndUndead; }
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an ironclad burning corpse" )]
|
||||
public class BurningKnight : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public BurningKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a burning knight";
|
||||
Body = 147;
|
||||
BaseSoundID = 451;
|
||||
Hue = 1256;
|
||||
|
||||
SetStr( 196, 250 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 118, 150 );
|
||||
|
||||
SetDamage( 8, 18 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 50 );
|
||||
SetDamageType( ResistanceType.Fire, 50 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 35, 45 );
|
||||
SetResistance( ResistanceType.Fire, 90, 100 );
|
||||
SetResistance( ResistanceType.Cold, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 20, 30 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 85.1, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 85.1, 95.0 );
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 40;
|
||||
|
||||
switch ( Utility.Random( 6 ) )
|
||||
{
|
||||
case 0: PackItem( new PlateArms() ); break;
|
||||
case 1: PackItem( new PlateChest() ); break;
|
||||
case 2: PackItem( new PlateGloves() ); break;
|
||||
case 3: PackItem( new PlateGorget() ); break;
|
||||
case 4: PackItem( new PlateLegs() ); break;
|
||||
case 5: PackItem( new PlateHelm() ); break;
|
||||
}
|
||||
|
||||
PackItem( new Scimitar() );
|
||||
PackItem( new WoodenShield() );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
|
||||
public BurningKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
get{ return OppositionGroup.FeyAndUndead; }
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
109
Scripts/SubSystem/CustomMonsters/Undead/Skeletal/Othro.cs
Normal file
109
Scripts/SubSystem/CustomMonsters/Undead/Skeletal/Othro.cs
Normal file
@@ -0,0 +1,109 @@
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an othro's corpse" )]
|
||||
public class Othro : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Othro() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an othro";
|
||||
Body = 148;
|
||||
BaseSoundID = 278;
|
||||
Hue = 783;
|
||||
|
||||
SetStr( 206, 300 );
|
||||
SetDex( 98, 118 );
|
||||
SetInt( 966, 1045 );
|
||||
|
||||
SetHits( 500, 505 );
|
||||
|
||||
SetDamage( 16, 28 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 20 );
|
||||
SetDamageType( ResistanceType.Cold, 40 );
|
||||
SetDamageType( ResistanceType.Energy, 40 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 55, 65 );
|
||||
SetResistance( ResistanceType.Fire, 25, 30 );
|
||||
SetResistance( ResistanceType.Cold, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 50, 60 );
|
||||
SetResistance( ResistanceType.Energy, 25, 30 );
|
||||
|
||||
SetSkill( SkillName.EvalInt, 120.1, 130.0 );
|
||||
SetSkill( SkillName.Magery, 120.1, 130.0 );
|
||||
SetSkill( SkillName.Meditation, 100.1, 101.0 );
|
||||
SetSkill( SkillName.Poisoning, 100.1, 101.0 );
|
||||
SetSkill( SkillName.MagicResist, 175.2, 200.0 );
|
||||
SetSkill( SkillName.Tactics, 90.1, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 75.1, 100.0 );
|
||||
|
||||
Fame = 23000;
|
||||
Karma = -23000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
PackNecroReg( 30, 275 );
|
||||
|
||||
}
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
get{ return OppositionGroup.FeyAndUndead; }
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x19D;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x175;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x108;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0xE2;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x28B;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 3 );
|
||||
AddLoot( LootPack.MedScrolls, 2 );
|
||||
}
|
||||
|
||||
public override bool Unprovokable{ get{ return true; } }
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override int TreasureMapLevel{ get{ return 5; } }
|
||||
|
||||
public Othro( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user