Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an antifreeze elemental corpse" )]
public class AntifreezeElemental : BaseCreature
{
[Constructable]
public AntifreezeElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an antifreeze elemental";
Body = 0x9E;
BaseSoundID = 278;
Hue = Utility.RandomList(1267,1268,1269,1270,1271,1272,1367,1368,1369,1370,1371,1372,1162,2002,1193,72,63);
SetStr( 226, 255 );
SetDex( 66, 85 );
SetInt( 171, 195 );
SetHits( 136, 153 );
SetDamage( 8, 13 );
SetDamageType( ResistanceType.Physical, 25 );
SetDamageType( ResistanceType.Poison, 50 );
SetDamageType( ResistanceType.Energy, 25 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 70, 80 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Anatomy, 30.3, 60.0 );
SetSkill( SkillName.EvalInt, 70.1, 85.0 );
SetSkill( SkillName.Magery, 70.1, 85.0 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.Wrestling, 70.1, 90.0 );
Fame = 8000;
Karma = -8000;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override double HitPoisonChance{ get{ return 0.6; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } }
public AntifreezeElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 263 )
BaseSoundID = 278;
if ( Body == 13 )
Body = 0x9E;
if ( Hue == 0x4001 )
Hue = 0;
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a jade elemental corpse" )]
public class JadeElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public JadeElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an jade elemental";
Body = 14;
BaseSoundID = 268;
Hue = 2947;
SetStr( 136, 145 );
SetDex( 86, 105 );
SetInt( 71, 92 );
SetHits( 86, 96 );
SetDamage( 11, 14 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 35, 45 );
SetSkill( SkillName.MagicResist, 60.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 34;
ControlSlots = 2;
PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) );
PackItem( new IronOre( 3 ) ); // TODO: Five small iron ore
PackItem( new MandrakeRoot() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.Gems );
}
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public JadeElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a milky elemental corpse" )]
public class MilkElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public MilkElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a milk elemental";
Body = 16;
BaseSoundID = 278;
Hue = 2059;
SetStr( 126, 155 );
SetDex( 66, 85 );
SetInt( 101, 125 );
SetHits( 76, 93 );
SetDamage( 7, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType( ResistanceType.Physical, 40 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 10, 25 );
SetResistance( ResistanceType.Cold, 10, 25 );
SetResistance( ResistanceType.Poison, 80, 100 );
SetResistance( ResistanceType.Energy, 5, 10 );
SetSkill( SkillName.EvalInt, 60.1, 75.0 );
SetSkill( SkillName.Magery, 60.1, 75.0 );
SetSkill( SkillName.MagicResist, 100.1, 115.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
ControlSlots = 3;
CanSwim = true;
PackItem( new BlackPearl( 3 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.Potions );
}
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 2; } }
public MilkElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a mithril elemental corpse" )]
public class MithrilElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public MithrilElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a mithril elemental";
Body = 14;
BaseSoundID = 268;
Hue = 2401;
SetStr( 164, 170 );
SetDex( 180, 205 );
SetInt( 71, 92 );
SetHits( 176, 193 );
SetDamage( 29, 36 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 80, 85 );
SetResistance( ResistanceType.Fire, 80, 85 );
SetResistance( ResistanceType.Cold, 60, 68 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 15, 25 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 8500;
Karma = -8500;
VirtualArmor = 34;
ControlSlots = 2;
PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) );
PackItem( new IronOre( 3 ) ); // TODO: Five small iron ore
PackItem( new MandrakeRoot() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.Gems );
}
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public MithrilElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an oil elemental corpse" )]
public class OilElemental : BaseCreature
{
[Constructable]
public OilElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an oil elemental";
Body = 0x9E;
BaseSoundID = 278;
Hue = 2051;
SetStr( 226, 255 );
SetDex( 86, 105 );
SetInt( 171, 195 );
SetHits( 136, 153 );
SetDamage( 8, 13 );
SetDamageType( ResistanceType.Physical, 25 );
SetDamageType( ResistanceType.Poison, 50 );
SetDamageType( ResistanceType.Fire, 25 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 5, 10 );
SetResistance( ResistanceType.Cold, 20, 30 );
SetResistance( ResistanceType.Poison, 70, 80 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Anatomy, 30.3, 60.0 );
SetSkill( SkillName.EvalInt, 70.1, 85.0 );
SetSkill( SkillName.Magery, 70.1, 85.0 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.Wrestling, 70.1, 90.0 );
Fame = 8000;
Karma = -8000;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override double HitPoisonChance{ get{ return 0.6; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } }
public OilElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 263 )
BaseSoundID = 278;
if ( Body == 13 )
Body = 0x9E;
if ( Hue == 0x4001 )
Hue = 0;
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a thorium elemental corpse" )]
public class ThoriumElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public ThoriumElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a thorium elemental";
Body = 14;
BaseSoundID = 268;
Hue = 164;
SetStr( 160, 175 );
SetDex( 146, 145 );
SetInt( 71, 92 );
SetHits( 176, 193 );
SetDamage( 29, 36 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 85, 88 );
SetResistance( ResistanceType.Fire, 80, 82 );
SetResistance( ResistanceType.Cold, 60, 70 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 75, 78 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 8500;
Karma = -8500;
VirtualArmor = 34;
ControlSlots = 2;
PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) );
PackItem( new IronOre( 3 ) ); // TODO: Five small iron ore
PackItem( new MandrakeRoot() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.Gems );
}
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public ThoriumElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}