Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an antifreeze elemental corpse" )]
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public class AntifreezeElemental : BaseCreature
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{
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[Constructable]
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public AntifreezeElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an antifreeze elemental";
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Body = 0x9E;
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BaseSoundID = 278;
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Hue = Utility.RandomList(1267,1268,1269,1270,1271,1272,1367,1368,1369,1370,1371,1372,1162,2002,1193,72,63);
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SetStr( 226, 255 );
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SetDex( 66, 85 );
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SetInt( 171, 195 );
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SetHits( 136, 153 );
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SetDamage( 8, 13 );
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SetDamageType( ResistanceType.Physical, 25 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetDamageType( ResistanceType.Energy, 25 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 70, 80 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.Anatomy, 30.3, 60.0 );
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SetSkill( SkillName.EvalInt, 70.1, 85.0 );
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SetSkill( SkillName.Magery, 70.1, 85.0 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 80.1, 90.0 );
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SetSkill( SkillName.Wrestling, 70.1, 90.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 40;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override double HitPoisonChance{ get{ return 0.6; } }
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public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } }
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public AntifreezeElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 263 )
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BaseSoundID = 278;
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if ( Body == 13 )
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Body = 0x9E;
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if ( Hue == 0x4001 )
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Hue = 0;
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}
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}
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}
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79
Scripts/SubSystem/CustomMonsters/Elemental/JadeElemental.cs
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79
Scripts/SubSystem/CustomMonsters/Elemental/JadeElemental.cs
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@@ -0,0 +1,79 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a jade elemental corpse" )]
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public class JadeElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public JadeElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an jade elemental";
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Body = 14;
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BaseSoundID = 268;
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Hue = 2947;
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SetStr( 136, 145 );
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SetDex( 86, 105 );
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SetInt( 71, 92 );
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SetHits( 86, 96 );
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SetDamage( 11, 14 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 30, 35 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetResistance( ResistanceType.Energy, 35, 45 );
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SetSkill( SkillName.MagicResist, 60.1, 95.0 );
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SetSkill( SkillName.Tactics, 60.1, 100.0 );
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SetSkill( SkillName.Wrestling, 60.1, 100.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 34;
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ControlSlots = 2;
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PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) );
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PackItem( new IronOre( 3 ) ); // TODO: Five small iron ore
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PackItem( new MandrakeRoot() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Gems );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public JadeElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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80
Scripts/SubSystem/CustomMonsters/Elemental/MilkElemental.cs
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80
Scripts/SubSystem/CustomMonsters/Elemental/MilkElemental.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a milky elemental corpse" )]
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public class MilkElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public MilkElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a milk elemental";
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Body = 16;
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BaseSoundID = 278;
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Hue = 2059;
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SetStr( 126, 155 );
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SetDex( 66, 85 );
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SetInt( 101, 125 );
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SetHits( 76, 93 );
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SetDamage( 7, 9 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 10, 25 );
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SetResistance( ResistanceType.Cold, 10, 25 );
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SetResistance( ResistanceType.Poison, 80, 100 );
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SetResistance( ResistanceType.Energy, 5, 10 );
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SetSkill( SkillName.EvalInt, 60.1, 75.0 );
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SetSkill( SkillName.Magery, 60.1, 75.0 );
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SetSkill( SkillName.MagicResist, 100.1, 115.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.Wrestling, 50.1, 70.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 40;
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ControlSlots = 3;
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CanSwim = true;
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PackItem( new BlackPearl( 3 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Potions );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 2; } }
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public MilkElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,79 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a mithril elemental corpse" )]
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public class MithrilElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public MithrilElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a mithril elemental";
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Body = 14;
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BaseSoundID = 268;
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Hue = 2401;
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SetStr( 164, 170 );
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SetDex( 180, 205 );
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SetInt( 71, 92 );
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SetHits( 176, 193 );
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SetDamage( 29, 36 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 80, 85 );
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SetResistance( ResistanceType.Fire, 80, 85 );
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SetResistance( ResistanceType.Cold, 60, 68 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetResistance( ResistanceType.Energy, 15, 25 );
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SetSkill( SkillName.MagicResist, 50.1, 95.0 );
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SetSkill( SkillName.Tactics, 60.1, 100.0 );
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SetSkill( SkillName.Wrestling, 60.1, 100.0 );
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Fame = 8500;
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Karma = -8500;
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VirtualArmor = 34;
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ControlSlots = 2;
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PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) );
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PackItem( new IronOre( 3 ) ); // TODO: Five small iron ore
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PackItem( new MandrakeRoot() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Gems );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public MithrilElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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86
Scripts/SubSystem/CustomMonsters/Elemental/OilElemental.cs
Normal file
86
Scripts/SubSystem/CustomMonsters/Elemental/OilElemental.cs
Normal file
@@ -0,0 +1,86 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an oil elemental corpse" )]
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public class OilElemental : BaseCreature
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{
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[Constructable]
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public OilElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an oil elemental";
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Body = 0x9E;
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BaseSoundID = 278;
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Hue = 2051;
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SetStr( 226, 255 );
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SetDex( 86, 105 );
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SetInt( 171, 195 );
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SetHits( 136, 153 );
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SetDamage( 8, 13 );
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SetDamageType( ResistanceType.Physical, 25 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetDamageType( ResistanceType.Fire, 25 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 70, 80 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.Anatomy, 30.3, 60.0 );
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SetSkill( SkillName.EvalInt, 70.1, 85.0 );
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SetSkill( SkillName.Magery, 70.1, 85.0 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 80.1, 90.0 );
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SetSkill( SkillName.Wrestling, 70.1, 90.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 40;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override double HitPoisonChance{ get{ return 0.6; } }
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public override int TreasureMapLevel{ get{ return Core.AOS ? 2 : 3; } }
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public OilElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 263 )
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BaseSoundID = 278;
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if ( Body == 13 )
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Body = 0x9E;
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if ( Hue == 0x4001 )
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Hue = 0;
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}
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}
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}
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@@ -0,0 +1,79 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a thorium elemental corpse" )]
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public class ThoriumElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public ThoriumElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a thorium elemental";
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Body = 14;
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BaseSoundID = 268;
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Hue = 164;
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SetStr( 160, 175 );
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SetDex( 146, 145 );
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SetInt( 71, 92 );
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SetHits( 176, 193 );
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SetDamage( 29, 36 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 85, 88 );
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SetResistance( ResistanceType.Fire, 80, 82 );
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SetResistance( ResistanceType.Cold, 60, 70 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetResistance( ResistanceType.Energy, 75, 78 );
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SetSkill( SkillName.MagicResist, 50.1, 95.0 );
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SetSkill( SkillName.Tactics, 60.1, 100.0 );
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SetSkill( SkillName.Wrestling, 60.1, 100.0 );
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Fame = 8500;
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Karma = -8500;
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VirtualArmor = 34;
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ControlSlots = 2;
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PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) );
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PackItem( new IronOre( 3 ) ); // TODO: Five small iron ore
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PackItem( new MandrakeRoot() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Gems );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public ThoriumElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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Reference in New Issue
Block a user