79 lines
1.9 KiB
C#
79 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a jade elemental corpse" )]
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public class JadeElemental : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public JadeElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an jade elemental";
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Body = 14;
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BaseSoundID = 268;
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Hue = 2947;
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SetStr( 136, 145 );
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SetDex( 86, 105 );
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SetInt( 71, 92 );
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SetHits( 86, 96 );
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SetDamage( 11, 14 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 30, 35 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetResistance( ResistanceType.Energy, 35, 45 );
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SetSkill( SkillName.MagicResist, 60.1, 95.0 );
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SetSkill( SkillName.Tactics, 60.1, 100.0 );
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SetSkill( SkillName.Wrestling, 60.1, 100.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 34;
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ControlSlots = 2;
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PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) );
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PackItem( new IronOre( 3 ) ); // TODO: Five small iron ore
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PackItem( new MandrakeRoot() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Gems );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public JadeElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |