Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
152
Scripts/Spells/Ninjitsu/ShadowJump.cs
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152
Scripts/Spells/Ninjitsu/ShadowJump.cs
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using System;
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using Server.Items;
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using Server.Mobiles;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Spells.Ninjitsu
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{
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public class Shadowjump : NinjaSpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Shadowjump", null,
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-1,
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9002);
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public Shadowjump(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase
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{
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get
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{
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return TimeSpan.FromSeconds(1.0);
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}
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}
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public override double RequiredSkill
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{
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get
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{
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return 50.0;
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}
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}
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public override int RequiredMana
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{
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get
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{
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return 15;
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}
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}
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public override bool BlockedByAnimalForm
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{
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get
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{
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return false;
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}
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}
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public override bool CheckCast()
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{
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PlayerMobile pm = this.Caster as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
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if (!pm.IsStealthing)
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{
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this.Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
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return false;
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}
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return base.CheckCast();
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}
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public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable)
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{
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return false;
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}
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public override void OnCast()
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{
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this.Caster.SendLocalizedMessage(1063088); // You prepare to perform a Shadowjump.
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this.Caster.Target = new InternalTarget(this);
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}
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public void Target(IPoint3D p)
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{
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IPoint3D orig = p;
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Map map = this.Caster.Map;
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SpellHelper.GetSurfaceTop(ref p);
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Point3D from = this.Caster.Location;
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Point3D to = new Point3D(p);
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PlayerMobile pm = this.Caster as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
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if (!pm.IsStealthing)
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{
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this.Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
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}
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else if (Factions.Sigil.ExistsOn(this.Caster))
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{
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this.Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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}
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else if (Server.Misc.WeightOverloading.IsOverloaded(this.Caster))
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{
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this.Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
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}
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else if (!SpellHelper.CheckTravel(this.Caster, TravelCheckType.TeleportFrom) || !SpellHelper.CheckTravel(this.Caster, map, to, TravelCheckType.TeleportTo))
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{
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}
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else if (map == null || !map.CanSpawnMobile(p.X, p.Y, p.Z))
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{
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this.Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
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}
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else if (SpellHelper.CheckMulti(to, map, true, 5))
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{
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this.Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
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}
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else if (Region.Find(to, map).GetRegion(typeof(HouseRegion)) != null)
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{
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this.Caster.SendLocalizedMessage(502829); // Cannot teleport to that spot.
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}
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else if (this.CheckSequence())
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{
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SpellHelper.Turn(this.Caster, orig);
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Mobile m = this.Caster;
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m.Location = to;
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m.ProcessDelta();
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Effects.SendLocationParticles(EffectItem.Create(from, m.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
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m.PlaySound(0x512);
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Server.SkillHandlers.Stealth.OnUse(m); // stealth check after the a jump
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}
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this.FinishSequence();
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}
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public class InternalTarget : Target
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{
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private readonly Shadowjump m_Owner;
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public InternalTarget(Shadowjump owner)
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: base(11, true, TargetFlags.None)
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{
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this.m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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IPoint3D p = o as IPoint3D;
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if (p != null)
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this.m_Owner.Target(p);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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this.m_Owner.FinishSequence();
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}
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}
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}
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}
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