Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,203 @@
using System;
using Server;
using Server.Items;
using Server.Network;
using Server.Mobiles;
namespace Server.Engines.XmlSpawner2
{
public class XmlMessage : XmlAttachment
{
private string m_MessageStr;
private string m_Word = null; // no word activation by default
private TimeSpan m_Refractory = TimeSpan.FromSeconds(5); // 5 seconds default time between activations
private DateTime m_EndTime;
private int m_Charges = 0; // no charge limit
private int proximityrange = 5; // default movement activation from 5 tiles away
[CommandProperty( AccessLevel.GameMaster )]
public string Message { get { return m_MessageStr; } set { m_MessageStr = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public int Range { get { return proximityrange; } set { proximityrange = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public string ActivationWord { get { return m_Word; } set { m_Word = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public int Charges { get { return m_Charges; } set { m_Charges = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan Refractory { get { return m_Refractory; } set { m_Refractory = value; } }
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlMessage(ASerial serial) : base(serial)
{
}
[Attachable]
public XmlMessage(string msg)
{
Message = msg;
}
[Attachable]
public XmlMessage(string msg, double refractory)
{
Message = msg;
Refractory = TimeSpan.FromSeconds(refractory);
}
[Attachable]
public XmlMessage(string msg, double refractory, string word )
{
ActivationWord = word;
Message = msg;
Refractory = TimeSpan.FromSeconds(refractory);
}
[Attachable]
public XmlMessage(string msg, double refractory, string word, int charges )
{
ActivationWord = word;
Message = msg;
Refractory = TimeSpan.FromSeconds(refractory);
Charges = charges;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize(writer);
writer.Write( (int) 1 );
// version 1
writer.Write(proximityrange);
// version 0
writer.Write(m_MessageStr);
writer.Write(m_Word);
writer.Write(m_Charges);
writer.Write(m_Refractory);
writer.Write(m_EndTime - DateTime.UtcNow);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch(version)
{
case 1:
Range = reader.ReadInt();
goto case 0;
case 0:
// version 0
Message = reader.ReadString();
ActivationWord = reader.ReadString();
Charges = reader.ReadInt();
Refractory = reader.ReadTimeSpan();
TimeSpan remaining = reader.ReadTimeSpan();
m_EndTime = DateTime.UtcNow + remaining;
break;
}
}
public override string OnIdentify(Mobile from)
{
if(from == null || from.AccessLevel == AccessLevel.Player) return null;
string msg = null;
if(Charges > 0)
{
msg = String.Format("{0} : {1} secs between uses, {2} charges left",Message,Refractory.TotalSeconds, Charges);
}
else
{
msg = String.Format("{0} : {1} secs between uses",Message,Refractory.TotalSeconds);
}
if(ActivationWord == null)
{
return msg;
}
else
{
return String.Format("{0} : trigger on '{1}'",msg,ActivationWord);
}
}
public override bool HandlesOnSpeech { get { return (ActivationWord != null); } }
public override void OnSpeech(SpeechEventArgs e )
{
base.OnSpeech(e);
if(e.Mobile == null || e.Mobile.AccessLevel > AccessLevel.Player) return;
if(e.Speech == ActivationWord)
{
OnTrigger(null, e.Mobile);
}
}
public override bool HandlesOnMovement { get { return (ActivationWord == null); } }
public override void OnMovement(MovementEventArgs e )
{
base.OnMovement(e);
if(e.Mobile == null || e.Mobile.AccessLevel > AccessLevel.Player) return;
if(AttachedTo is Item && (((Item)AttachedTo).Parent == null) && Utility.InRange( e.Mobile.Location, ((Item)AttachedTo).Location, proximityrange ))
{
OnTrigger(null, e.Mobile);
}
else
if(AttachedTo is Mobile && Utility.InRange( e.Mobile.Location, ((Mobile)AttachedTo).Location, proximityrange ))
{
OnTrigger(null, e.Mobile);
}
else
return;
}
public override void OnTrigger(object activator, Mobile m)
{
if(m == null ) return;
if(DateTime.UtcNow < m_EndTime) return;
// display a message over the item it was attached to
if(AttachedTo is Item )
{
((Item)AttachedTo).PublicOverheadMessage( MessageType.Regular, 0x3B2, true, Message );
}
else
if(AttachedTo is Mobile )
{
((Mobile)AttachedTo).PublicOverheadMessage( MessageType.Regular, 0x3B2, true, Message );
}
Charges--;
// remove the attachment either after the charges run out or if refractory is zero, then it is one use only
if(Refractory == TimeSpan.Zero || Charges == 0)
{
Delete();
}
else
{
m_EndTime = DateTime.UtcNow + Refractory;
}
}
}
}