204 lines
5.3 KiB
C#
204 lines
5.3 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Engines.XmlSpawner2
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{
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public class XmlMessage : XmlAttachment
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{
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private string m_MessageStr;
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private string m_Word = null; // no word activation by default
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private TimeSpan m_Refractory = TimeSpan.FromSeconds(5); // 5 seconds default time between activations
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private DateTime m_EndTime;
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private int m_Charges = 0; // no charge limit
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private int proximityrange = 5; // default movement activation from 5 tiles away
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[CommandProperty( AccessLevel.GameMaster )]
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public string Message { get { return m_MessageStr; } set { m_MessageStr = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Range { get { return proximityrange; } set { proximityrange = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public string ActivationWord { get { return m_Word; } set { m_Word = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Charges { get { return m_Charges; } set { m_Charges = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan Refractory { get { return m_Refractory; } set { m_Refractory = value; } }
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// These are the various ways in which the message attachment can be constructed.
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// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
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// Other overloads could be defined to handle other types of arguments
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// a serial constructor is REQUIRED
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public XmlMessage(ASerial serial) : base(serial)
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{
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}
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[Attachable]
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public XmlMessage(string msg)
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{
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Message = msg;
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}
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[Attachable]
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public XmlMessage(string msg, double refractory)
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{
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Message = msg;
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Refractory = TimeSpan.FromSeconds(refractory);
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}
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[Attachable]
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public XmlMessage(string msg, double refractory, string word )
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{
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ActivationWord = word;
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Message = msg;
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Refractory = TimeSpan.FromSeconds(refractory);
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}
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[Attachable]
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public XmlMessage(string msg, double refractory, string word, int charges )
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{
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ActivationWord = word;
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Message = msg;
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Refractory = TimeSpan.FromSeconds(refractory);
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Charges = charges;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize(writer);
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writer.Write( (int) 1 );
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// version 1
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writer.Write(proximityrange);
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// version 0
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writer.Write(m_MessageStr);
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writer.Write(m_Word);
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writer.Write(m_Charges);
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writer.Write(m_Refractory);
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writer.Write(m_EndTime - DateTime.UtcNow);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch(version)
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{
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case 1:
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Range = reader.ReadInt();
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goto case 0;
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case 0:
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// version 0
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Message = reader.ReadString();
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ActivationWord = reader.ReadString();
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Charges = reader.ReadInt();
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Refractory = reader.ReadTimeSpan();
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TimeSpan remaining = reader.ReadTimeSpan();
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m_EndTime = DateTime.UtcNow + remaining;
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break;
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}
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}
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public override string OnIdentify(Mobile from)
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{
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if(from == null || from.AccessLevel == AccessLevel.Player) return null;
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string msg = null;
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if(Charges > 0)
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{
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msg = String.Format("{0} : {1} secs between uses, {2} charges left",Message,Refractory.TotalSeconds, Charges);
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}
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else
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{
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msg = String.Format("{0} : {1} secs between uses",Message,Refractory.TotalSeconds);
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}
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if(ActivationWord == null)
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{
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return msg;
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}
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else
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{
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return String.Format("{0} : trigger on '{1}'",msg,ActivationWord);
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}
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}
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public override bool HandlesOnSpeech { get { return (ActivationWord != null); } }
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public override void OnSpeech(SpeechEventArgs e )
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{
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base.OnSpeech(e);
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if(e.Mobile == null || e.Mobile.AccessLevel > AccessLevel.Player) return;
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if(e.Speech == ActivationWord)
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{
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OnTrigger(null, e.Mobile);
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}
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}
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public override bool HandlesOnMovement { get { return (ActivationWord == null); } }
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public override void OnMovement(MovementEventArgs e )
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{
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base.OnMovement(e);
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if(e.Mobile == null || e.Mobile.AccessLevel > AccessLevel.Player) return;
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if(AttachedTo is Item && (((Item)AttachedTo).Parent == null) && Utility.InRange( e.Mobile.Location, ((Item)AttachedTo).Location, proximityrange ))
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{
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OnTrigger(null, e.Mobile);
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}
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else
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if(AttachedTo is Mobile && Utility.InRange( e.Mobile.Location, ((Mobile)AttachedTo).Location, proximityrange ))
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{
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OnTrigger(null, e.Mobile);
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}
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else
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return;
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}
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public override void OnTrigger(object activator, Mobile m)
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{
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if(m == null ) return;
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if(DateTime.UtcNow < m_EndTime) return;
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// display a message over the item it was attached to
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if(AttachedTo is Item )
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{
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((Item)AttachedTo).PublicOverheadMessage( MessageType.Regular, 0x3B2, true, Message );
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}
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else
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if(AttachedTo is Mobile )
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{
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((Mobile)AttachedTo).PublicOverheadMessage( MessageType.Regular, 0x3B2, true, Message );
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}
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Charges--;
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// remove the attachment either after the charges run out or if refractory is zero, then it is one use only
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if(Refractory == TimeSpan.Zero || Charges == 0)
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{
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Delete();
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}
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else
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{
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m_EndTime = DateTime.UtcNow + Refractory;
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}
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}
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}
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}
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