Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
namespace Server.Items
{
public class EnergyBarrier : Item
{
private Timer m_SoundTimer;
[CommandProperty(AccessLevel.GameMaster)]
public bool Active
{
get { return Visible; }
set
{
if (Active != value)
{
Visible = value;
if (Active)
m_SoundTimer.Start();
else
m_SoundTimer.Stop();
}
}
}
public EnergyBarrier(Point3D location, Map map)
: base(0x3967)
{
Movable = false;
Light = LightType.Circle150;
MoveToWorld(location, map);
m_SoundTimer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(Utility.RandomMinMax(5, 50)), new TimerCallback(PlaySound));
m_SoundTimer.Start();
}
protected void PlaySound()
{
// Randomize the Timer Interval
m_SoundTimer.Interval = TimeSpan.FromSeconds(Utility.RandomMinMax(5, 50));
Effects.PlaySound(Location, Map, Utility.RandomList(0x1DC, 0x210, 0x2F4));
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (m_SoundTimer != null)
m_SoundTimer.Stop();
}
public EnergyBarrier(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_SoundTimer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(5.0), new TimerCallback(PlaySound));
m_SoundTimer.Start();
}
}
}

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using System;
using System.Collections.Generic;
namespace Server.Items
{
public class FireBarrier : Item
{
private Timer m_SoundTimer;
[CommandProperty(AccessLevel.GameMaster)]
public bool Active
{
get { return Visible; }
set
{
if (Active != value)
{
Visible = value;
if (Active)
m_SoundTimer.Start();
else
m_SoundTimer.Stop();
}
}
}
public FireBarrier(Point3D location, Map map)
: base(0x3E27)
{
Movable = false;
Light = LightType.Circle150;
Hue = 0x47E;
MoveToWorld(location, map);
m_SoundTimer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(Utility.RandomMinMax(5, 50)), new TimerCallback(PlaySound));
m_SoundTimer.Start();
}
protected void PlaySound()
{
// Randomize the Timer Interval
m_SoundTimer.Interval = TimeSpan.FromSeconds(Utility.RandomMinMax(5, 50));
//Effects.PlaySound( Location, Map, Utility.RandomList( 0x1DC, 0x210, 0x2F4 ) );
Effects.PlaySound(Location, Map, Utility.RandomList(0x1DD, 0x345, 0x346, 0x347, 0x348, 0x349, 0x34A));
}
private Dictionary<Mobile, Timer> m_DamageTable = new Dictionary<Mobile, Timer>();
public override bool HandlesOnMovement { get { return true; } }
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (!Active || !m.Alive || !m.IsPlayer())
return;
if (m.InRange(this, 1) && !m_DamageTable.ContainsKey(m))
{
// Should start the timer
m_DamageTable[m] = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(5.0), new TimerStateCallback<Mobile>(Damage), m);
}
}
protected void Damage(Mobile m)
{
if (Active && m.IsPlayer() && m.Alive && !Deleted && m.InRange(this, 1))
{
AOS.Damage(m, Utility.RandomMinMax(5, 7), 0, 100, 0, 0, 0);
}
else
{
Timer t = m_DamageTable[m];
t.Stop();
m_DamageTable.Remove(m);
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (m_SoundTimer != null)
m_SoundTimer.Stop();
}
public FireBarrier(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_SoundTimer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(5.0), new TimerCallback(PlaySound));
m_SoundTimer.Start();
}
}
}

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using System;
using System.Collections.Generic;
namespace Server.Items
{
public class FlameOfChaos : Item
{
public override int LabelNumber { get { return 1112128; } } // Flame of Chaos
private List<FireBarrier> m_Barriers;
[Constructable]
public FlameOfChaos(Point3D location, Map map)
: base(0x19AB)
{
Movable = false;
Light = LightType.Circle225;
MoveToWorld(location, map);
m_Barriers = new List<FireBarrier>(m_BarrierLocations.Length);
for (int i = 0; i < m_BarrierLocations.Length; i++)
{
m_Barriers.Add(new FireBarrier(m_BarrierLocations[i], map));
}
}
public override bool HandlesOnSpeech { get { return true; } }
public override void OnSpeech(SpeechEventArgs e)
{
string mantra = e.Speech.ToLower();
if (Visible && e.Mobile.InRange(this, 2) && (mantra == "an-ord" || mantra == "anord"))
{
Visible = false;
foreach (FireBarrier barrier in m_Barriers)
{
barrier.Active = false;
}
Timer.DelayCall(TimeSpan.FromMinutes(2.0), new TimerCallback(RestoreBarrier));
}
}
protected void RestoreBarrier()
{
foreach (FireBarrier barrier in m_Barriers)
{
barrier.Active = true;
}
Visible = true;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
foreach (FireBarrier barrier in m_Barriers)
{
barrier.Delete();
}
}
private static Point3D[] m_BarrierLocations = new Point3D[]
{
new Point3D( 33, 207, 0 ),
new Point3D( 34, 207, 0 ),
new Point3D( 35, 207, 0 ),
new Point3D( 36, 207, 0 ),
new Point3D( 37, 207, 0 ),
new Point3D( 33, 206, 0 ),
new Point3D( 34, 206, 0 ),
new Point3D( 35, 206, 0 ),
new Point3D( 36, 206, 0 ),
new Point3D( 37, 206, 0 ),
new Point3D( 33, 204, 0 ),
new Point3D( 34, 204, 0 ),
new Point3D( 35, 204, 0 ),
new Point3D( 36, 204, 0 ),
new Point3D( 37, 204, 0 ),
new Point3D( 33, 203, 0 ),
new Point3D( 34, 203, 0 ),
new Point3D( 35, 203, 0 ),
new Point3D( 36, 203, 0 ),
new Point3D( 37, 203, 0 )
};
public FlameOfChaos(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((int)m_Barriers.Count);
for (int i = 0; i < m_Barriers.Count; i++)
writer.Write((Item)m_Barriers[i]);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int amount = reader.ReadInt();
m_Barriers = new List<FireBarrier>(amount);
for (int i = 0; i < amount; i++)
m_Barriers.Add(reader.ReadItem() as FireBarrier);
if (!Visible)
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(RestoreBarrier));
}
}
}

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using System;
using System.Collections.Generic;
namespace Server.Items
{
public class FlameOfOrder : Item
{
public override int LabelNumber { get { return 1112127; } } // Flame of Order
private List<EnergyBarrier> m_Barriers;
private List<Blocker> m_Blockers;
private List<LOSBlocker> m_LOSBlockers;
private List<SBMessageTrigger> m_MsgTriggers;
[Constructable]
public FlameOfOrder(Point3D location, Map map)
: base(0x19AB)
{
Movable = false;
Light = LightType.Circle225;
MoveToWorld(location, map);
m_Barriers = new List<EnergyBarrier>(m_BarrierLocations.Length);
m_Blockers = new List<Blocker>(m_BarrierLocations.Length);
m_LOSBlockers = new List<LOSBlocker>(m_BarrierLocations.Length);
m_MsgTriggers = new List<SBMessageTrigger>(m_MsgTriggerLocations.Length);
foreach (Point3D loc in m_BarrierLocations)
{
m_Barriers.Add(new EnergyBarrier(loc, map));
Blocker blocker = new Blocker();
blocker.MoveToWorld(loc, map);
m_Blockers.Add(blocker);
LOSBlocker losblocker = new LOSBlocker();
losblocker.MoveToWorld(loc, map);
m_LOSBlockers.Add(losblocker);
}
foreach (Point3D loc in m_MsgTriggerLocations)
{
SBMessageTrigger trigger = new SBMessageTrigger(this);
trigger.MoveToWorld(loc, map);
m_MsgTriggers.Add(trigger);
}
}
public override bool HandlesOnSpeech { get { return true; } }
public override void OnSpeech(SpeechEventArgs e)
{
string mantra = e.Speech.ToLower();
if (Visible && e.Mobile.InRange(this, 2) && mantra == "ord")
{
Visible = false;
foreach (EnergyBarrier barrier in m_Barriers)
barrier.Active = false;
foreach (Blocker blocker in m_Blockers)
blocker.Delete();
foreach (LOSBlocker losblocker in m_LOSBlockers)
losblocker.Delete();
m_Blockers.Clear();
m_LOSBlockers.Clear();
Timer.DelayCall(TimeSpan.FromMinutes(2.0), new TimerCallback(RestoreBarrier));
}
}
protected void RestoreBarrier()
{
foreach (EnergyBarrier barrier in m_Barriers)
barrier.Active = true;
foreach (Point3D loc in m_BarrierLocations)
{
Blocker blocker = new Blocker();
blocker.MoveToWorld(loc, Map);
m_Blockers.Add(blocker);
LOSBlocker losblocker = new LOSBlocker();
losblocker.MoveToWorld(loc, Map);
m_LOSBlockers.Add(losblocker);
}
Visible = true;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
foreach (Blocker blocker in m_Blockers)
{
blocker.Delete();
}
foreach (LOSBlocker losblocker in m_LOSBlockers)
{
losblocker.Delete();
}
foreach (SBMessageTrigger trigger in m_MsgTriggers)
{
trigger.Delete();
}
foreach (EnergyBarrier barrier in m_Barriers)
{
barrier.Delete();
}
}
private static Point3D[] m_BarrierLocations = new Point3D[]
{
new Point3D( 33, 205, 0 ),
new Point3D( 34, 205, 0 ),
new Point3D( 35, 205, 0 ),
new Point3D( 36, 205, 0 ),
new Point3D( 37, 205, 0 ),
};
private static Point3D[] m_MsgTriggerLocations = new Point3D[]
{
new Point3D( 33, 203, 0 ),
new Point3D( 34, 203, 0 ),
new Point3D( 35, 203, 0 ),
new Point3D( 36, 203, 0 ),
new Point3D( 37, 203, 0 ),
};
public FlameOfOrder(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((int)m_Barriers.Count);
for (int i = 0; i < m_Barriers.Count; i++)
writer.Write((Item)m_Barriers[i]);
writer.Write((int)m_Blockers.Count);
for (int i = 0; i < m_Blockers.Count; i++)
writer.Write((Item)m_Blockers[i]);
writer.Write((int)m_LOSBlockers.Count);
for (int i = 0; i < m_LOSBlockers.Count; i++)
writer.Write((Item)m_LOSBlockers[i]);
writer.Write((int)m_MsgTriggers.Count);
for (int i = 0; i < m_MsgTriggers.Count; i++)
writer.Write((Item)m_MsgTriggers[i]);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
// barrier
int amount = reader.ReadInt();
m_Barriers = new List<EnergyBarrier>(amount);
for (int i = 0; i < amount; i++)
m_Barriers.Add(reader.ReadItem() as EnergyBarrier);
// blockers
amount = reader.ReadInt();
m_Blockers = new List<Blocker>(amount);
for (int i = 0; i < amount; i++)
m_Blockers.Add(reader.ReadItem() as Blocker);
amount = reader.ReadInt();
m_LOSBlockers = new List<LOSBlocker>(amount);
for (int i = 0; i < amount; i++)
m_LOSBlockers.Add(reader.ReadItem() as LOSBlocker);
// msg triggers
amount = reader.ReadInt();
m_MsgTriggers = new List<SBMessageTrigger>(amount);
for (int i = 0; i < amount; i++)
m_MsgTriggers.Add(reader.ReadItem() as SBMessageTrigger);
if (!Visible)
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(RestoreBarrier));
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SBMessageTrigger : Item
{
private FlameOfOrder m_Flame;
[Constructable]
public SBMessageTrigger(FlameOfOrder flame)
: base(0x1BC3)
{
m_Flame = flame;
Name = "Serpent's Breath Message Trigger";
Movable = false;
Visible = false;
}
public SBMessageTrigger(Serial serial)
: base(serial)
{
}
public override bool OnMoveOver(Mobile m)
{
if (m.Location.Y < Location.Y && !m_Flame.Deleted && m_Flame.Visible)
{
m.SendLocalizedMessage(1112225); // The Serpent's Breath burns brighter than ever, blocking your escape! You shall have to venture further into the tomb in search of an exit.
}
return base.OnMoveOver(m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((Item)m_Flame);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Flame = reader.ReadItem() as FlameOfOrder;
}
}
}