Files
abysmal-isle/Scripts/Services/Tomb of Kings/Serpent's Breath/FlameOfChaos.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

127 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Items
{
public class FlameOfChaos : Item
{
public override int LabelNumber { get { return 1112128; } } // Flame of Chaos
private List<FireBarrier> m_Barriers;
[Constructable]
public FlameOfChaos(Point3D location, Map map)
: base(0x19AB)
{
Movable = false;
Light = LightType.Circle225;
MoveToWorld(location, map);
m_Barriers = new List<FireBarrier>(m_BarrierLocations.Length);
for (int i = 0; i < m_BarrierLocations.Length; i++)
{
m_Barriers.Add(new FireBarrier(m_BarrierLocations[i], map));
}
}
public override bool HandlesOnSpeech { get { return true; } }
public override void OnSpeech(SpeechEventArgs e)
{
string mantra = e.Speech.ToLower();
if (Visible && e.Mobile.InRange(this, 2) && (mantra == "an-ord" || mantra == "anord"))
{
Visible = false;
foreach (FireBarrier barrier in m_Barriers)
{
barrier.Active = false;
}
Timer.DelayCall(TimeSpan.FromMinutes(2.0), new TimerCallback(RestoreBarrier));
}
}
protected void RestoreBarrier()
{
foreach (FireBarrier barrier in m_Barriers)
{
barrier.Active = true;
}
Visible = true;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
foreach (FireBarrier barrier in m_Barriers)
{
barrier.Delete();
}
}
private static Point3D[] m_BarrierLocations = new Point3D[]
{
new Point3D( 33, 207, 0 ),
new Point3D( 34, 207, 0 ),
new Point3D( 35, 207, 0 ),
new Point3D( 36, 207, 0 ),
new Point3D( 37, 207, 0 ),
new Point3D( 33, 206, 0 ),
new Point3D( 34, 206, 0 ),
new Point3D( 35, 206, 0 ),
new Point3D( 36, 206, 0 ),
new Point3D( 37, 206, 0 ),
new Point3D( 33, 204, 0 ),
new Point3D( 34, 204, 0 ),
new Point3D( 35, 204, 0 ),
new Point3D( 36, 204, 0 ),
new Point3D( 37, 204, 0 ),
new Point3D( 33, 203, 0 ),
new Point3D( 34, 203, 0 ),
new Point3D( 35, 203, 0 ),
new Point3D( 36, 203, 0 ),
new Point3D( 37, 203, 0 )
};
public FlameOfChaos(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((int)m_Barriers.Count);
for (int i = 0; i < m_Barriers.Count; i++)
writer.Write((Item)m_Barriers[i]);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int amount = reader.ReadInt();
m_Barriers = new List<FireBarrier>(amount);
for (int i = 0; i < amount; i++)
m_Barriers.Add(reader.ReadItem() as FireBarrier);
if (!Visible)
Timer.DelayCall(TimeSpan.Zero, new TimerCallback(RestoreBarrier));
}
}
}