127 lines
3.5 KiB
C#
127 lines
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public class FlameOfChaos : Item
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{
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public override int LabelNumber { get { return 1112128; } } // Flame of Chaos
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private List<FireBarrier> m_Barriers;
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[Constructable]
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public FlameOfChaos(Point3D location, Map map)
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: base(0x19AB)
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{
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Movable = false;
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Light = LightType.Circle225;
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MoveToWorld(location, map);
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m_Barriers = new List<FireBarrier>(m_BarrierLocations.Length);
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for (int i = 0; i < m_BarrierLocations.Length; i++)
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{
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m_Barriers.Add(new FireBarrier(m_BarrierLocations[i], map));
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}
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}
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public override bool HandlesOnSpeech { get { return true; } }
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public override void OnSpeech(SpeechEventArgs e)
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{
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string mantra = e.Speech.ToLower();
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if (Visible && e.Mobile.InRange(this, 2) && (mantra == "an-ord" || mantra == "anord"))
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{
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Visible = false;
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foreach (FireBarrier barrier in m_Barriers)
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{
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barrier.Active = false;
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}
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Timer.DelayCall(TimeSpan.FromMinutes(2.0), new TimerCallback(RestoreBarrier));
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}
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}
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protected void RestoreBarrier()
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{
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foreach (FireBarrier barrier in m_Barriers)
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{
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barrier.Active = true;
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}
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Visible = true;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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foreach (FireBarrier barrier in m_Barriers)
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{
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barrier.Delete();
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}
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}
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private static Point3D[] m_BarrierLocations = new Point3D[]
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{
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new Point3D( 33, 207, 0 ),
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new Point3D( 34, 207, 0 ),
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new Point3D( 35, 207, 0 ),
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new Point3D( 36, 207, 0 ),
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new Point3D( 37, 207, 0 ),
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new Point3D( 33, 206, 0 ),
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new Point3D( 34, 206, 0 ),
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new Point3D( 35, 206, 0 ),
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new Point3D( 36, 206, 0 ),
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new Point3D( 37, 206, 0 ),
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new Point3D( 33, 204, 0 ),
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new Point3D( 34, 204, 0 ),
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new Point3D( 35, 204, 0 ),
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new Point3D( 36, 204, 0 ),
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new Point3D( 37, 204, 0 ),
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new Point3D( 33, 203, 0 ),
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new Point3D( 34, 203, 0 ),
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new Point3D( 35, 203, 0 ),
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new Point3D( 36, 203, 0 ),
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new Point3D( 37, 203, 0 )
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};
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public FlameOfChaos(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((int)m_Barriers.Count);
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for (int i = 0; i < m_Barriers.Count; i++)
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writer.Write((Item)m_Barriers[i]);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int amount = reader.ReadInt();
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m_Barriers = new List<FireBarrier>(amount);
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for (int i = 0; i < amount; i++)
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m_Barriers.Add(reader.ReadItem() as FireBarrier);
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if (!Visible)
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Timer.DelayCall(TimeSpan.Zero, new TimerCallback(RestoreBarrier));
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}
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}
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} |