Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,129 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("a skeletal corpse")]
|
||||
public class SkelementalMage : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public SkelementalMage()
|
||||
: this(Utility.RandomBool() ? SkelementalKnight.SkeletalType.Cold : SkelementalKnight.SkeletalType.Fire)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SkelementalMage(SkelementalKnight.SkeletalType type)
|
||||
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = "Skelemental Mage";
|
||||
Body = 0x32;
|
||||
BaseSoundID = 451;
|
||||
|
||||
int fire = 100, cold = 100, poison = 100, energy = 100;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case SkelementalKnight.SkeletalType.Fire:
|
||||
{
|
||||
Hue = 2634;
|
||||
SetDamageType(ResistanceType.Fire, 100);
|
||||
cold = 5;
|
||||
break;
|
||||
}
|
||||
case SkelementalKnight.SkeletalType.Cold:
|
||||
{
|
||||
Hue = 2581;
|
||||
SetDamageType(ResistanceType.Cold, 100);
|
||||
fire = 5;
|
||||
break;
|
||||
}
|
||||
case SkelementalKnight.SkeletalType.Poison:
|
||||
{
|
||||
Hue = 2688;
|
||||
SetDamageType(ResistanceType.Poison, 100);
|
||||
energy = 5;
|
||||
break;
|
||||
}
|
||||
case SkelementalKnight.SkeletalType.Energy:
|
||||
{
|
||||
Hue = 2717;
|
||||
SetDamageType(ResistanceType.Energy, 100);
|
||||
poison = 5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SetStr(200, 250);
|
||||
SetDex(70, 100);
|
||||
SetInt(100, 130);
|
||||
|
||||
SetHits(100, 150);
|
||||
|
||||
SetDamage(8, 18);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 0);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 95);
|
||||
SetResistance(ResistanceType.Fire, fire);
|
||||
SetResistance(ResistanceType.Cold, cold);
|
||||
SetResistance(ResistanceType.Poison, poison);
|
||||
SetResistance(ResistanceType.Energy, energy);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 60.0, 80.0);
|
||||
SetSkill(SkillName.Tactics, 75.0, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 85.0, 100.0);
|
||||
SetSkill(SkillName.DetectHidden, 50.0);
|
||||
SetSkill(SkillName.Magery, 110.0, 120.0);
|
||||
SetSkill(SkillName.Meditation, 150.0, 155.0);
|
||||
SetSkill(SkillName.Focus, 0.0, 60.0);
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 38;
|
||||
PackReg(3);
|
||||
PackNecroReg(3, 10);
|
||||
PackItem(new Bone());
|
||||
}
|
||||
|
||||
public SkelementalMage(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool BleedImmune { get { return true; } }
|
||||
public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
|
||||
public override Poison PoisonImmune { get { return Poison.Regular; } }
|
||||
public override TribeType Tribe { get { return TribeType.Undead; } }
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.LowScrolls);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
|
||||
{
|
||||
if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
|
||||
{
|
||||
totalDamage = 0;
|
||||
}
|
||||
|
||||
base.OnBeforeDamage(from, ref totalDamage, type);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user