Files
abysmal-isle/Scripts/Services/Seasonal Events/TreasuresOfKhaldun/Creatures/SkelementalMage.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

130 lines
4.1 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a skeletal corpse")]
public class SkelementalMage : BaseCreature
{
[Constructable]
public SkelementalMage()
: this(Utility.RandomBool() ? SkelementalKnight.SkeletalType.Cold : SkelementalKnight.SkeletalType.Fire)
{
}
[Constructable]
public SkelementalMage(SkelementalKnight.SkeletalType type)
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Skelemental Mage";
Body = 0x32;
BaseSoundID = 451;
int fire = 100, cold = 100, poison = 100, energy = 100;
switch (type)
{
case SkelementalKnight.SkeletalType.Fire:
{
Hue = 2634;
SetDamageType(ResistanceType.Fire, 100);
cold = 5;
break;
}
case SkelementalKnight.SkeletalType.Cold:
{
Hue = 2581;
SetDamageType(ResistanceType.Cold, 100);
fire = 5;
break;
}
case SkelementalKnight.SkeletalType.Poison:
{
Hue = 2688;
SetDamageType(ResistanceType.Poison, 100);
energy = 5;
break;
}
case SkelementalKnight.SkeletalType.Energy:
{
Hue = 2717;
SetDamageType(ResistanceType.Energy, 100);
poison = 5;
break;
}
}
SetStr(200, 250);
SetDex(70, 100);
SetInt(100, 130);
SetHits(100, 150);
SetDamage(8, 18);
SetDamageType(ResistanceType.Physical, 0);
SetResistance(ResistanceType.Physical, 95);
SetResistance(ResistanceType.Fire, fire);
SetResistance(ResistanceType.Cold, cold);
SetResistance(ResistanceType.Poison, poison);
SetResistance(ResistanceType.Energy, energy);
SetSkill(SkillName.MagicResist, 60.0, 80.0);
SetSkill(SkillName.Tactics, 75.0, 100.0);
SetSkill(SkillName.Wrestling, 85.0, 100.0);
SetSkill(SkillName.DetectHidden, 50.0);
SetSkill(SkillName.Magery, 110.0, 120.0);
SetSkill(SkillName.Meditation, 150.0, 155.0);
SetSkill(SkillName.Focus, 0.0, 60.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 38;
PackReg(3);
PackNecroReg(3, 10);
PackItem(new Bone());
}
public SkelementalMage(Serial serial)
: base(serial)
{
}
public override bool BleedImmune { get { return true; } }
public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
public override Poison PoisonImmune { get { return Poison.Regular; } }
public override TribeType Tribe { get { return TribeType.Undead; } }
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Potions);
}
public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
{
if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
{
totalDamage = 0;
}
base.OnBeforeDamage(from, ref totalDamage, type);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}