Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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#region References
using Server.Items;
using Server.Misc;
using Server.Targeting;
using System;
#endregion
namespace Server.Mobiles
{
[CorpseName("an inhuman corpse")]
public class CultistAmbusher : BaseCreature
{
[Constructable]
public CultistAmbusher()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Cultist Ambusher";
Body = 0x190;
Hue = 2500;
BaseSoundID = 0x45A;
SetStr(150, 200);
SetDex(150);
SetInt(25, 44);
SetHits(500, 1000);
SetDamage(8, 18);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 10, 20);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Fencing, 100.0, 120.0);
SetSkill(SkillName.Macing, 100.0, 120.0);
SetSkill(SkillName.MagicResist, 100.0, 120.0);
SetSkill(SkillName.Swords, 100.0, 120.0);
SetSkill(SkillName.Tactics, 100.0, 120.0);
SetSkill(SkillName.Archery, 100.0, 120.0);
SetSkill(SkillName.Parry, 100.0, 120.0);
SetSkill(SkillName.Tactics, 100.0, 120.0);
Fame = 8000;
Karma = -8000;
switch (Utility.Random(3))
{
case 0:
{
SetWearable(new RingmailChest(), 1510);
SetWearable(new ChainLegs(), 1345);
SetWearable(new Sandals(), 1345);
SetWearable(new LeatherNinjaHood(), 1345);
SetWearable(new LeatherGloves(), 1345);
SetWearable(new LeatherArms(), 1345);
break;
}
case 1:
{
SetWearable(new Robe(2306));
SetWearable(new BearMask(2683));
break;
}
case 2:
{
SetWearable(new Shirt(676));
SetWearable(new RingmailLegs());
SetWearable(new StuddedArms());
SetWearable(new StuddedGloves());
break;
}
case 3:
{
SetWearable(new SkullCap(2406));
SetWearable(new JinBaori(1001));
SetWearable(new Shirt());
SetWearable(new ShortPants(902));
break;
}
}
switch (Utility.Random(2))
{
case 0:
{
SetWearable(Loot.Construct(new Type[] { typeof(Kryss), typeof(Spear), typeof(ShortSpear), typeof(Lance), typeof(Pike), typeof(WarMace), typeof(Mace), typeof(WarHammer), typeof(WarAxe) }));
break;
}
case 1:
{
SetWearable(Loot.Construct(new Type[] { typeof(Yumi), typeof(Crossbow), typeof(RepeatingCrossbow), typeof(HeavyCrossbow) }));
RangeFight = 7;
AI = AIType.AI_Archer;
break;
}
}
}
public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
{
if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
{
totalDamage = 0;
}
base.OnBeforeDamage(from, ref totalDamage, type);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (Map != null && AI == AIType.AI_Archer && 0.4 >= Utility.RandomDouble())
{
Point3D p = FindLocation(Map, Location, 10);
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
Location = p;
Effects.SendLocationParticles(EffectItem.Create(p, Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023);
PlaySound(0x1FE);
}
}
private Point3D FindLocation(Map map, Point3D center, int range)
{
int cx = center.X;
int cy = center.Y;
for (int i = 0; i < 20; ++i)
{
int x = cx + Utility.Random(range * 2) - range;
int y = cy + Utility.Random(range * 2) - range;
if ((cx - x) * (cx - x) + (cy - y) * (cy - y) > range * range)
continue;
int z = map.GetAverageZ(x, y);
if (!map.CanFit(x, y, z, 6, false, false))
continue;
int topZ = z;
foreach (Item item in map.GetItemsInRange(new Point3D(x, y, z), 0))
{
topZ = Math.Max(topZ, item.Z + item.ItemData.CalcHeight);
}
return new Point3D(x, y, topZ);
}
return center;
}
public override bool AlwaysMurderer { get { return true; } }
public override bool ShowFameTitle { get { return false; } }
public CultistAmbusher(Serial serial)
: base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override WeaponAbility GetWeaponAbility()
{
BaseWeapon wep = Weapon as BaseWeapon;
if (wep != null && !(wep is Fists))
{
if (Utility.RandomDouble() > 0.5)
return wep.PrimaryAbility;
return wep.SecondaryAbility;
}
return null;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Server.Commands;
using Server.Engines.CannedEvil;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName("a Khal Ankur corpse")]
public class KhalAnkur : BaseChampion
{
public ChampionSpawn Spawn { get; set; }
private DateTime m_NextSpawn;
private DateTime m_NextSay;
private DateTime m_NextAbilityTime;
[Constructable]
public KhalAnkur()
: base(AIType.AI_Necro)
{
Name = "Khal Ankur";
Body = 0x5C7;
BaseSoundID = 0x301;
SetStr(700, 800);
SetDex(500, 600);
SetInt(800, 900);
SetHits(30000);
SetDamage(28, 35);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 25);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 90);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 80, 90);
SetResistance(ResistanceType.Energy, 80, 90);
SetSkill(SkillName.Wrestling, 120.0);
SetSkill(SkillName.Tactics, 80.0, 100.0);
SetSkill(SkillName.MagicResist, 150.0);
SetSkill(SkillName.DetectHidden, 100.0);
SetSkill(SkillName.Parry, 80.0, 100.0);
SetSkill(SkillName.Necromancy, 120.0);
SetSkill(SkillName.SpiritSpeak, 120.0);
Fame = 28000;
Karma = -28000;
VirtualArmor = 80;
SetMagicalAbility(MagicalAbility.WrestlingMastery);
}
public KhalAnkur(Serial serial)
: base(serial)
{
}
public override bool Unprovokable { get { return true; } }
public override bool BleedImmune { get { return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override bool ShowFameTitle { get { return false; } }
public override bool ClickTitle { get { return false; } }
public override bool AlwaysMurderer { get { return true; } }
public override bool AutoDispel { get { return true; } }
public override double AutoDispelChance { get { return 1.0; } }
public override ChampionSkullType SkullType { get { return ChampionSkullType.None; } }
public override Type[] UniqueList
{
get
{
return new Type[] { };
}
}
public override Type[] SharedList
{
get
{
return new Type[] { };
}
}
public override Type[] DecorativeList
{
get
{
return new Type[] { };
}
}
public override MonsterStatuetteType[] StatueTypes
{
get
{
return new MonsterStatuetteType[] { };
}
}
public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
{
if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
{
totalDamage = 0;
}
base.OnBeforeDamage(from, ref totalDamage, type);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Hue == 0 && Hits < HitsMax * 0.60 && DateTime.UtcNow > m_NextAbilityTime && 0.2 > Utility.RandomDouble())
{
Hue = 2745;
new InternalTimer(this);
}
}
public override void OnDoubleClick(Mobile from)
{
if (Blessed)
{
from.SendLocalizedMessage(1071372); // It's covered with treasure guardian's magical power. To touch it, you need to beat them!
}
base.OnDoubleClick(from);
}
public override void OnChampPopped(ChampionSpawn spawn)
{
Blessed = true;
Spawn = spawn;
}
public override void OnThink()
{
base.OnThink();
if (Spawn == null || Map == null)
return;
if (!Utility.InRange(Location, Home, 150))
{
Timer.DelayCall(TimeSpan.FromSeconds(5), () => { Location = Home; });
}
if (Blessed)
{
if (m_NextSay < DateTime.UtcNow)
{
Say(1158752 + Utility.Random(5), 0x25);
m_NextSay = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(20, 40));
}
if (m_NextSpawn < DateTime.UtcNow)
{
BaseCreature bc = new KhalAnkurWarriors(KhalAnkurWarriors.WarriorType.General);
int x, y, z = 0;
Point3D p = Location;
for (int i = 0; i < 25; i++)
{
x = Utility.RandomMinMax(p.X - 4, p.X + 4);
y = Utility.RandomMinMax(p.Y - 4, p.Y + 4);
z = Map.GetAverageZ(x, y);
if (Map.CanSpawnMobile(x, y, z))
{
p = new Point3D(x, y, z);
break;
}
}
bc.MoveToWorld(p, Map);
bc.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head);
bc.Home = p;
bc.IsChampionSpawn = true;
Spawn.Creatures.Add(bc);
m_NextSpawn = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(120, 180));
}
else if (Spawn.Creatures.OfType<KhalAnkurWarriors>().Where(x => x._Type == KhalAnkurWarriors.WarriorType.General && !x.Deleted).Count() <= 0)
{
Blessed = false;
return;
}
}
}
private class InternalTimer : Timer
{
private KhalAnkur m_Mobile;
private int m_Tick;
public InternalTimer(KhalAnkur mob)
: base(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(2))
{
m_Tick = 1;
m_Mobile = mob;
Start();
}
protected override void OnTick()
{
if (!m_Mobile.Alive || m_Mobile.Deleted || m_Mobile.Map == null)
{
Stop();
}
else if (m_Tick < 15)
{
Point3D p = FindLocation(m_Mobile.Map, m_Mobile.Location, 7);
Effects.SendLocationEffect(p, m_Mobile.Map, 0x3789, 30, 1, 2062, 0x4);
m_Tick++;
}
else
{
m_Mobile.ClearAround();
Stop();
}
}
private Point3D FindLocation(Map map, Point3D center, int range)
{
int cx = center.X;
int cy = center.Y;
for (int i = 0; i < 20; ++i)
{
int x = cx + Utility.Random(range * 2) - range;
int y = cy + Utility.Random(range * 2) - range;
if ((cx - x) * (cx - x) + (cy - y) * (cy - y) > range * range)
continue;
int z = map.GetAverageZ(x, y);
if (!map.CanFit(x, y, z, 6, false, false))
continue;
int topZ = z;
foreach (Item item in map.GetItemsInRange(new Point3D(x, y, z), 0))
{
topZ = Math.Max(topZ, item.Z + item.ItemData.CalcHeight);
}
return new Point3D(x, y, topZ);
}
return center;
}
}
private void ClearAround()
{
Point3D loc = Location;
Map pmmap = Map;
List<Point3D> points = new List<Point3D>();
Server.Misc.Geometry.Circle2D(loc, pmmap, 7, (pnt, map) =>
{
if (map.CanFit(pnt, 0) && InLOS(pnt))
points.Add(pnt);
});
if (pmmap != Map.Internal && pmmap != null)
{
Server.Misc.Geometry.Circle2D(loc, pmmap, 6, (pnt, map) =>
{
if (map.CanFit(pnt, 0) && InLOS(pnt) && Utility.RandomBool())
{
Effects.SendPacket(pnt, map, new ParticleEffect(EffectType.FixedXYZ, Serial, Serial.Zero, 0x3789, pnt, pnt, 1, 30, false, false, 0, 3, 0, 9502, 1, Serial, 153, 0));
Effects.SendPacket(pnt, map, new ParticleEffect(EffectType.FixedXYZ, Serial, Serial.Zero, 0x9DAC, pnt, pnt, 1, 30, false, false, 0, 0, 0, 9502, 1, Serial, 153, 0));
}
});
Server.Misc.Geometry.Circle2D(loc, pmmap, 7, (pnt, map) =>
{
if (map.CanFit(pnt, 0) && InLOS(pnt) && Utility.RandomBool())
{
Effects.SendPacket(pnt, map, new ParticleEffect(EffectType.FixedXYZ, Serial, Serial.Zero, 0x3789, pnt, pnt, 1, 30, false, false, 0, 3, 0, 9502, 1, Serial, 153, 0));
Effects.SendPacket(pnt, map, new ParticleEffect(EffectType.FixedXYZ, Serial, Serial.Zero, 0x9DAC, pnt, pnt, 1, 30, false, false, 0, 0, 0, 9502, 1, Serial, 153, 0));
}
});
}
Timer.DelayCall(TimeSpan.FromMilliseconds(500), () =>
{
IPooledEnumerable eable = GetMobilesInRange(6);
foreach (Mobile from in eable)
{
if (!from.Alive || from == this || from.AccessLevel > AccessLevel.Player)
continue;
if (from is PlayerMobile || (from is BaseCreature && (((BaseCreature)from).Controlled) || ((BaseCreature)from).Summoned))
{
Point3D point = points[Utility.Random(points.Count)];
from.MoveToWorld(point, pmmap);
from.Frozen = true;
Timer.DelayCall(TimeSpan.FromSeconds(3), () =>
{
from.Frozen = false;
from.SendLocalizedMessage(1005603); // You can move again!
});
if (CanBeHarmful(from))
{
double damage = from.Hits * 0.6;
if (damage < 10.0)
damage = 10.0;
else if (damage > 75.0)
damage = 75.0;
DoHarmful(from);
AOS.Damage(from, this, (int)damage, 100, 0, 0, 0, 0);
}
}
}
eable.Free();
});
Hue = 0;
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(200, 300));
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.WriteItem<ChampionSpawn>(Spawn);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Spawn = reader.ReadItem<ChampionSpawn>();
Hue = 0;
}
}
}

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using System;
using Server.Items;
using System.Linq;
namespace Server.Mobiles
{
[CorpseName("a human corpse")]
public class KhalAnkurWarriors : BaseCreature
{
public static readonly WarriorType[] Types =
Enum.GetValues(typeof(WarriorType))
.Cast<WarriorType>()
.ToArray();
public static WarriorType RandomType { get { return Types[Utility.Random(Types.Length)]; } }
public enum WarriorType
{
Scout,
Corporal,
Lieutenant,
Captain,
General
}
public WarriorType _Type { get; set; }
[Constructable]
public KhalAnkurWarriors()
: this(RandomType)
{
}
[Constructable]
public KhalAnkurWarriors(WarriorType type)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
_Type = type;
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
BaseSoundID = 0x45A;
SetStr(150, 250);
SetDex(150);
SetInt(100, 150);
SetDamage(20, 30);
SetHits(600, 800);
string _title = null;
switch (_Type)
{
case WarriorType.Scout: _title = "the Scout"; break;
case WarriorType.Corporal: _title = "the Corporal"; break;
case WarriorType.Lieutenant: _title = "the Lieutenant"; break;
case WarriorType.Captain: _title = "the Captain"; SetHits(1000, 1500); break;
case WarriorType.General: _title = "the General"; SetHits(1000, 1500); break;
}
Title = _title;
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.Fencing, 105.0, 130.0);
SetSkill(SkillName.Macing, 1105.0, 130.0);
SetSkill(SkillName.MagicResist, 105.0, 130.0);
SetSkill(SkillName.Swords, 105.0, 130.0);
SetSkill(SkillName.Tactics, 105.0, 130.0);
SetSkill(SkillName.Archery, 105.0, 130.0);
SetSkill(SkillName.Magery, 105.0, 130.0);
SetSkill(SkillName.Meditation, 105.0, 130.0);
Fame = 5000;
Karma = -5000;
switch (Utility.Random(4))
{
case 0:
{
Hue = 2697;
SetWearable(new ChainChest(), Hue);
SetWearable(new ChainCoif(), Hue);
SetWearable(new Cloak(), Hue);
break;
}
case 1:
{
Hue = 2697;
SetWearable(new PlateChest(), Hue);
SetWearable(new PlateLegs(), Hue);
SetWearable(new Cloak(), Hue);
break;
}
case 2:
{
Hue = 2684;
SetWearable(new PlateChest(), Hue);
SetWearable(new PlateLegs(), Hue);
SetWearable(new PlateArms(), Hue);
break;
}
case 3:
{
Hue = 2697;
SetWearable(new ChainChest(), Hue);
SetWearable(new ChainLegs(), Hue);
SetWearable(new Boots(Hue));
break;
}
}
switch (Utility.Random(2))
{
case 0:
{
SetWearable(Loot.Construct(new Type[] { typeof(Spear), typeof(QuarterStaff), typeof(BlackStaff), typeof(Tessen), typeof(Cleaver), typeof(Lajatang) }));
break;
}
case 1:
{
SetWearable(Loot.Construct(new Type[] { typeof(Yumi), typeof(Crossbow), typeof(RepeatingCrossbow), typeof(HeavyCrossbow) }));
RangeFight = 7;
AI = AIType.AI_Archer;
break;
}
}
int hairHue = Utility.RandomNondyedHue();
Utility.AssignRandomHair(this, hairHue);
if (Utility.Random(7) != 0)
Utility.AssignRandomFacialHair(this, hairHue);
}
public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
{
if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
{
totalDamage = 0;
}
base.OnBeforeDamage(from, ref totalDamage, type);
}
public override bool AlwaysMurderer { get { return true; } }
public override bool ShowFameTitle { get { return false; } }
public KhalAnkurWarriors(Serial serial)
: base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
}
public override WeaponAbility GetWeaponAbility()
{
BaseWeapon wep = Weapon as BaseWeapon;
if (wep != null && !(wep is Fists))
{
if (Utility.RandomDouble() > 0.5)
return wep.PrimaryAbility;
return wep.SecondaryAbility;
}
return null;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write((int)_Type);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
_Type = (WarriorType)reader.ReadInt();
}
}
}

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using Server.Items;
using System;
namespace Server.Mobiles
{
[CorpseName("a Bloody corpse")]
public class KhaldunBlood : BaseCreature
{
[Constructable]
public KhaldunBlood()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Blood";
Body = 0x33;
BaseSoundID = 456;
Hue = Utility.RandomList(33, 1157);
SetStr(220, 286);
SetDex(125, 130);
SetInt(100, 101);
SetHits(130);
SetDamage(8, 18);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 50);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 60.0, 80.0);
SetSkill(SkillName.Tactics, 85.0, 100.0);
SetSkill(SkillName.Wrestling, 85.0, 100.0);
SetSkill(SkillName.DetectHidden, 40.0);
Fame = 300;
Karma = -300;
VirtualArmor = 8;
SetWeaponAbility(WeaponAbility.BleedAttack);
}
public KhaldunBlood(Serial serial)
: base(serial)
{
}
public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
{
if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
{
totalDamage = 0;
}
base.OnBeforeDamage(from, ref totalDamage, type);
}
public override Poison PoisonImmune { get { return Poison.Lesser; } }
public override Poison HitPoison { get { return Poison.Lesser; } }
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an incorporeal corpse")]
public class ShadowFiend : BaseCreature
{
private UnhideTimer m_Timer;
[Constructable]
public ShadowFiend()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a shadow fiend";
Body = 0x10;
Hue = 2051;
// this to allow shadow fiend to loot from corpses
Backpack backpack = new Backpack();
backpack.Movable = false;
AddItem(backpack);
SetStr(300, 400);
SetDex(200, 250);
SetInt(45, 55);
SetHits(300, 500);
SetDamage(10, 22);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 80);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 70);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 120.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
SetSkill(SkillName.DetectHidden, 250.0);
SetSkill(SkillName.Hiding, 100.0);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.Focus, 0.0, 20.0);
Fame = 1000;
Karma = -1000;
m_Timer = new UnhideTimer(this);
m_Timer.Start();
}
public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
{
if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
{
totalDamage = 0;
}
base.OnBeforeDamage(from, ref totalDamage, type);
}
public ShadowFiend(Serial serial)
: base(serial)
{
}
public override bool DeleteCorpseOnDeath
{
get
{
return true;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override int GetIdleSound()
{
return 0x37A;
}
public override int GetAngerSound()
{
return 0x379;
}
public override int GetDeathSound()
{
return 0x381;
}
public override int GetAttackSound()
{
return 0x37F;
}
public override int GetHurtSound()
{
return 0x380;
}
public override bool OnBeforeDeath()
{
if (Backpack != null)
Backpack.Destroy();
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Timer = new UnhideTimer(this);
m_Timer.Start();
}
public override void OnAfterDelete()
{
if (m_Timer != null)
m_Timer.Stop();
m_Timer = null;
base.OnAfterDelete();
}
private class UnhideTimer : Timer
{
private readonly ShadowFiend m_Owner;
public UnhideTimer(ShadowFiend owner)
: base(TimeSpan.FromSeconds(30.0))
{
m_Owner = owner;
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
IPooledEnumerable eable = m_Owner.GetMobilesInRange(3);
foreach (Mobile m in eable)
{
if (m != m_Owner && m.Player && m.Hidden && m_Owner.CanBeHarmful(m) && m.IsPlayer())
m.Hidden = false;
}
eable.Free();
}
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a skeletal corpse")]
public class SkelementalKnight : BaseCreature
{
public enum SkeletalType
{
Fire,
Cold,
Poison,
Energy
}
[Constructable]
public SkelementalKnight()
: this(Utility.RandomBool() ? SkeletalType.Energy : SkeletalType.Poison)
{
}
[Constructable]
public SkelementalKnight(SkeletalType type)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Skelemental Knight";
Body = 0x93;
BaseSoundID = 451;
int fire = 100, cold = 100, poison = 100, energy = 100;
switch (type)
{
case SkeletalType.Fire:
{
Hue = 2634;
SetDamageType(ResistanceType.Fire, 100);
cold = 5;
break;
}
case SkeletalType.Cold:
{
Hue = 2581;
SetDamageType(ResistanceType.Cold, 100);
fire = 5;
break;
}
case SkeletalType.Poison:
{
Hue = 2688;
SetDamageType(ResistanceType.Poison, 100);
energy = 5;
break;
}
case SkeletalType.Energy:
{
Hue = 2717;
SetDamageType(ResistanceType.Energy, 100);
poison = 5;
break;
}
}
SetStr(200, 250);
SetDex(70, 95);
SetInt(35, 60);
SetHits(110, 150);
SetDamage(8, 18);
SetDamageType(ResistanceType.Physical, 0);
SetResistance(ResistanceType.Physical, 95);
SetResistance(ResistanceType.Fire, fire);
SetResistance(ResistanceType.Cold, cold);
SetResistance(ResistanceType.Poison, poison);
SetResistance(ResistanceType.Energy, energy);
SetSkill(SkillName.MagicResist, 60.0, 80.0);
SetSkill(SkillName.Tactics, 85.0, 100.0);
SetSkill(SkillName.Wrestling, 85.0, 100.0);
SetSkill(SkillName.DetectHidden, 40.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
switch (Utility.Random(6))
{
case 0:
PackItem(new PlateArms());
break;
case 1:
PackItem(new PlateChest());
break;
case 2:
PackItem(new PlateGloves());
break;
case 3:
PackItem(new PlateGorget());
break;
case 4:
PackItem(new PlateLegs());
break;
case 5:
PackItem(new PlateHelm());
break;
}
PackItem(new Scimitar());
PackItem(new WoodenShield());
}
public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
{
if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
{
totalDamage = 0;
}
base.OnBeforeDamage(from, ref totalDamage, type);
}
public SkelementalKnight(Serial serial)
: base(serial)
{
}
public override bool BleedImmune { get { return true; } }
public override TribeType Tribe { get { return TribeType.Undead; } }
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.FeyAndUndead;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a skeletal corpse")]
public class SkelementalMage : BaseCreature
{
[Constructable]
public SkelementalMage()
: this(Utility.RandomBool() ? SkelementalKnight.SkeletalType.Cold : SkelementalKnight.SkeletalType.Fire)
{
}
[Constructable]
public SkelementalMage(SkelementalKnight.SkeletalType type)
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Skelemental Mage";
Body = 0x32;
BaseSoundID = 451;
int fire = 100, cold = 100, poison = 100, energy = 100;
switch (type)
{
case SkelementalKnight.SkeletalType.Fire:
{
Hue = 2634;
SetDamageType(ResistanceType.Fire, 100);
cold = 5;
break;
}
case SkelementalKnight.SkeletalType.Cold:
{
Hue = 2581;
SetDamageType(ResistanceType.Cold, 100);
fire = 5;
break;
}
case SkelementalKnight.SkeletalType.Poison:
{
Hue = 2688;
SetDamageType(ResistanceType.Poison, 100);
energy = 5;
break;
}
case SkelementalKnight.SkeletalType.Energy:
{
Hue = 2717;
SetDamageType(ResistanceType.Energy, 100);
poison = 5;
break;
}
}
SetStr(200, 250);
SetDex(70, 100);
SetInt(100, 130);
SetHits(100, 150);
SetDamage(8, 18);
SetDamageType(ResistanceType.Physical, 0);
SetResistance(ResistanceType.Physical, 95);
SetResistance(ResistanceType.Fire, fire);
SetResistance(ResistanceType.Cold, cold);
SetResistance(ResistanceType.Poison, poison);
SetResistance(ResistanceType.Energy, energy);
SetSkill(SkillName.MagicResist, 60.0, 80.0);
SetSkill(SkillName.Tactics, 75.0, 100.0);
SetSkill(SkillName.Wrestling, 85.0, 100.0);
SetSkill(SkillName.DetectHidden, 50.0);
SetSkill(SkillName.Magery, 110.0, 120.0);
SetSkill(SkillName.Meditation, 150.0, 155.0);
SetSkill(SkillName.Focus, 0.0, 60.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 38;
PackReg(3);
PackNecroReg(3, 10);
PackItem(new Bone());
}
public SkelementalMage(Serial serial)
: base(serial)
{
}
public override bool BleedImmune { get { return true; } }
public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
public override Poison PoisonImmune { get { return Poison.Regular; } }
public override TribeType Tribe { get { return TribeType.Undead; } }
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Potions);
}
public override void OnBeforeDamage(Mobile from, ref int totalDamage, Server.DamageType type)
{
if (Region.IsPartOf("Khaldun") && IsChampionSpawn && !Caddellite.CheckDamage(from, type))
{
totalDamage = 0;
}
base.OnBeforeDamage(from, ref totalDamage, type);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}